GUNROX is a hardcore old-school turn-based PvP game with full loot drop where you can take all of your opponent's equipment after killing him
hardcore old-school turn-based PvP game with full loot drop where 
you can take all of your opponent's equipment after killing him
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My impressions

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My impressions
I start the betatest of this nice game as one of the first player.
It makes fun everytime. You working hard and many updates brings new features.
But some of the features not really fine in my opinion. The game begins with the goal to find strategic ways to kill the opponents. Upgrade your soldiers to get a little better skilled actions. But now i mean the battles not balanced. If you have inconvenient skills, perks or weapons nowtime you have no chance to win. Almost every battle is unreal because some weapons blinds completely and poisons all your mans only in one round. Some soldiers are nearly unhitable and so on. The strategic becomes to be unimportet and the other things now really importent. Is that the meaning of the game?
The happyfull tactical fighting game i known at the start, now i'm missing. ☹
Edited 4 minutes later by .
17 years ago Quote
17 years ago Quote
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I guess now you need to put strategy into developing your team to make it ballanced. We wan't to give players to customize their team so it would fit their fighting style. That's why we have added that variety of perks. And the game was mean't to be quite equipment-dependent on high levels but I agree there might be some problems on high levels due to equipment difference. You just need to learn more about all those types of weapons and what to expect. Add variety but might be complicated to someone.
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The developing of the team exist since start and thats fine.
This is not my problem. I find the perks really good but now it becomes a hard influence to the game. I mean to hard.
I do some happy rounds with some players and they mean manytimes i fighting well. I'm happy about this. Sometimes i lose. Sometimes i win. Everytime fun. Thats ok.
I can lose and respect the actions of winning opponents in balanced battles so i find some friends in respect. But now it seems i become a stupid noob that can not play, losing without hiting enemy or only scratching soft one of it. Everytime the same. Fun is far away.
Is it the meaning to play with friends to farm some rounds to find the weapon and armor (in hope to get upgraded items) to get a chance to interact with real enemy and to get the quite equipment-dependent on high levels? If you do it normal you lose again and again. Thats not complicated, thats going wrong i mean.
Hide an seek lost his essential element. Often the players go full ahead and hiting hard. If you shoot back you only scratching und next round you die.
I said: Thats only my impression.
17 years ago Quote
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well anyway mate they wants us to find the right setup for evry game its like formula 1 racing on different type of race tracks ...
So at the best setup you will always lose to someone for some reason and this would demand you to change the setup but whats not going to be for free..pretty clever
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If a sniper better skilled, he should have a litte better hit and damage. Also the other skills and perks. But some players use an poisend pistol. So he can shoot often at one turn. With every hit my soldiers poisened and blinded by 20%. After that, at my turn a I'm blind by 80-100% and had no chance to interact.
Also the perk your liking too 😉. I mean the turtle perk. You shoot all what you can and the oppenont lose only 1-2hp per hit and laugh.
The end of all, you lose the fun of the game because you dont have a chance to win. If one team win all races of formula 1 it isn't intresting. Its exiting if all teams had the same conditions with a little differnce in skills. But all teams had a chance to win. Some teams are better as others but an underdog can win everytime if he use an excelent tactic. At gunrox underdogs had simply no chance.
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hmm what can i say? try to fight with people with similar lvl...if you think that is hard, i can tell you that at 17 lvl almost everybody is kicking you from game 😁
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The problem is that if you make 1 mistake in putting perks (a tactical mistake) you can't change it and you will lose a lot.
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yeah, but there was one skill and perks reset, and berserker promised next in future 😉
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Yes good advice. Everybody wait for players at similar level. So Im wait over 2hours to start a battle.
I think it should be unimportent if a player 1-2 Level higher or lower. It should be roughly the same. Simply a fair constellation. But it isn't.
Before the update with perks lower leveled players could win against better player but this was hard and demand tactical playing. But now its nearly impossible.
I think player with high level can't talk about this, cause they dont understand the problems and they are happy about winning every match. And why asking Level17-Player for 1to1 lower skilled players in high frequency? Only for the reason you said: They all kicking easily the little enemy out of the match.
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Like I said in another thread, the perks simply ramp up too quickly.
In most games, the difference between level 1 and say... level 6, is virtually nil. Here, it is incredibly difficult for that same level 1 to even stand a remote chance. But this only gets worse - a level 8 will have an incredibly tough time against a level 10, for example (or, given that level 10 is the natural cutoff for 2nd tier weapons, a level 9 would struggle against a level 10).
This is just because the "defensive" perks (HP, dam reduction, turtle, regen, megahealth, etc) are just too efficient and become too powerful too quickly. An obvious example is a level 3 player with 2 HP perks: this player will have a dramatic advantage over a fresh level 1 accounts, by virtue of the fact they could reliably soak an extra 1-2 shots per unit (and they would, of course, have more resources entering a battle).
Cutting the effectiveness of all these perks in half would double the effective play-space between levels - to reach the imbalance described above of the level 3 vs the level 1 account, the level 3 account would need to be level 5.
This is good for the game as a whole - no one wants to have to wait for opponents, especially starting out (as a general rule, people don't enjoy games they have little chance of winning). By reducing the gap between levels it makes it much easier to find opponents and play, but there still remains a sense of progression. In a perfect world, a level 17 account would still face a challenge from a level 10... rather than just other level 17 accounts ☺
kthx.
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In most games, the difference between level 1 and say... level 6, is virtually nil. Here, it is incredibly difficult for that same level 1 to even stand a remote chance. But this only gets worse - a level 8 will have an incredibly tough time against a level 10, for example (or, given that level 10 is the natural cutoff for 2nd tier weapons, a level 9 would struggle against a level 10).

I think those words are too subjective. There is almost no difference between +/- 2 levels. Maybe 10-th level is prominent because you gain access to new wepaons, but that could be done earlier with perks.
The fact that you didn't get it, doesn't mean that everything is like you think.
17 years ago Quote
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To some degree, that is true berserker - but equally, I think you understate the difference +/- 2 levels can make (or at least, appears to make, in my experience).
Obviously, there are many levels, aside from level 10, which can make a massive difference to a squad. These levels correspond to the availability of powerful perks - the health/regen milestone perks (megahealth, etc) and turtle, for example. To illustrate the point, a level 11 squad with the health/regen milestone would have a sizeable advantage over a level 10 squad (assuming the level 10 went with health/regen as well, the level 11 squad would have 23 health extra per fighter and +3 regen/turn more - nothing to sneeze at).
Furthermore, I do believe that the speed at which HP can add up can skew low-level games: while you might suggest it is only a slight difference, even 2 levels of extra HP represents 1-2 addition hits per soldier. At a low level, where soldiers reliably fall to 4-6~ shots, this represents almost an extra fighter (or in real terms, 14+6 hp per fighter for a total of 66 hp - 2/3rds of a fighter). This is a significant gap between level 1 and only level 3.
Insofar as the +weapon skill perks go, these, whilst they allow for earlier access to 2nd tier weapons, this advantage is relatively minor, compared to the much greater survivability afforded by defensive upgrades. I'll post more about this later... at work now! 😁
With enough players to facilitate finding games quickly, this is much less of a problem: perhaps, due to the beta nature of the game, this issue appears to be much greater than it actually is.
Meanwhile, this is a minor complaint - this game is great and super addictive ☺
kthx.
17 years ago Quote
17 years ago Quote
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I think those words are too subjective. There is almost no difference between +/- 2 levels. Maybe 10-th level is prominent because you gain access to new wepaons, but that could be done earlier with perks.
The fact that you didn't get it, doesn't mean that everything is like you think.

Not in real now, i played after the update only 10 matches against players with 1-2 level higher than me. I can't kill not one of their soldiers before i die completely. Especially i start naked and search items at start of a match. But if i die 3 in a row my inventory is empty. It seems this experience earnt many other players with 1-2 levels lower. Because the kick me fast without asking. Im to strong. Now i had no inspiration to play. So what could I do?
Waiting for lower skilled bravely player (takes very long time, but i win easily)
Waiting for players with same level (takes very long time, too and i get a exiting fight)
Playing against higher skilled players, known you lose this again and again.(many players asking very fast after login, why???)
Playing against a naked friend to farm, get precious items and earn exp to level up, eventuelly you could win with the found items against a higher skilled real enemy. But farming is against the rules, unfair but nowadays eventually sad standart.
This bad balance come into since the resetting of skills. The time before many players don't know the conditions of special milestones. All using skills broadly based so the balance still exisit between players of the same levelrange. At the resett players with level 16 know the perkconditions and can use all skills und wanted perks directly to get the milestones in the game as fast as they can. Players with lower levels dont know this conditions (because they dont read the forum) use eventually a milestone in the own levelrange but 1-2 level higher they could be better trained with completely other skills.
Edited 14 minutes later by .
17 years ago Quote
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Especially i start naked and search items at start of a match. But if i die 3 in a row my inventory is empty.

Aha! So here is your actual problem, not level difference. To solve this problem I suggest you to make some friends in the game so you will play team games. Starting naked in team game is not as crucial as in duels. Yes, being lonely fighter is hard.
17 years ago Quote
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Reply to *DELETED*


Furthermore, I do believe that the speed at which HP can add up can skew low-level games: while you might suggest it is only a slight difference, even 2 levels of extra HP represents 1-2 addition hits per soldier. At a low level, where soldiers reliably fall to 4-6~ shots, this represents almost an extra fighter (or in real terms, 14+6 hp per fighter for a total of 66 hp - 2/3rds of a fighter). This is a significant gap between level 1 and only level 3.

If you invest in HP you will lack in other crucial stuff like weapon mastery and helpful perks like +Sight or +AP which unlocks when you master something. Those perks can give significant advantage even bigger than HP so it's not about HP, it's all about making ballanced squad. Before the perk reset perks made almost no difference and most of the people pumped HP and Regen, now since a lot of more choices available things become way more interesting. Yes, difference between level become more distinct but this is intentional - now when you gain level you have more sense of accomplishment. And if you have problems with finding opponents - try team games. In team games there are usually number of different level players and it smoothes the edges.
17 years ago Quote
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Aha! So here is your actual problem, not level difference. To solve this problem I suggest you to make some friends in the game so you will play team games. Starting naked in team game is not as crucial as in duels. Yes, being lonely fighter is hard.

No thats not really my problem, my problem are the unfair Games im lose before my inventory is empty now 😉
In games after that, I find good and useful items at the first turns but im lose easily too. And if you don't find useful items it's simply suicide.
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Junkyard is a hard location. It was made mainly to test new items so no wonder.
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Today once again the same at every match. I play against a player 2 level lower than i. I'm naked, only found normal items. The lower skilled player is full items at start but I win easily because he is to weak. I play against 1 or 2 level higher lose again every game without some highlights.
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Download Play Now GUNROX is a hardcore old-school turn-based PvP game with full loot drop where you can take all of your opponent's equipment after killing him