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New and Redone Perks
Have Fun!
*****
Endurance: -1AP, +3 Movement AP.
Required: perk Bruiser х10, skill Melee 46, level 14.
KnockOut: Ability to knock out enemy weapons.
Required: perk Bruiser х5, skill Melee 26, level 9.
Bruiser: +2 Melee skill.
Required: level 4.
*****
Range Fighter: +1 range for all pistols.
Required: perk Pistol Mastery х10, skill Pistol 48, level 15.
Lock N Load: 0 AP to switch weapons.
Required: perk Pistol Mastery х5, skill Pistol 28, level 10.
Pistol Mastery: +2 Pistol skill.
Required: level 5.
*****
Organized: +1AP, -10 weight.
Required: perk Shotgun Mastery х10, skill Shotgun 48, level 15.
Gun Run: +1 Movement AP.
Required: perk Shotgun Mastery x5, skill Shotgun 28, level 10.
Shotgun Mastery: +2 Shotgun skill.
Required: level 5.
*****
Even More Action: +1 AP, -20 weight.
Required: perk Submachine Gun Mastery х10, perc More Action, skill Submachine Gun 50, level 16.
More Action: +1 AP, -20 weight.
Required: perk Submachine Gun Mastery х5, skill Submachine Gun 30, level 11.
Submachine Gun Mastery: +2 Submachine Gun skill.
Required: level 5.
*****
Keen Eye: -2 AP, +2 view radius.
Required: perk Assault Rifle Mastery х10, skill Assault Rifle 52, level 17.
Dieter: +1 Movement AP, -1 HP Regeneration.
Required: perk Assault Rifle Mastery х5, skill Assault Rifle 32, level 12.
Assault Rifle Mastery: +2 Assault Rifle skill.
Required: level 6.
*****
Sharp Sighted: +1 view radius.
Required: perk Sniper Rifle Mastery х10, skill Sniper Rifle 54, level 18.
Stargazer: +1 to binoculars and sights radius.
Required: perk Sniper Rifle Mastery х5, skill Sniper Rifle 34, level 13.
Sniper Rifle Mastery: +2 Sniper Rifle skill.
Required: level 7.
*****
Dr.Explosive: able to use rocket launcher, +1 Rocket Launcher skill.
Required: perk Damage Resistance х1, perc Strong Back х2, level 4.
Dr.Minigun: able to use machine guns, +1 Heavy Gun skill.
Required: perk Increased Hitpoints х1, perc Strong Back х1, level 3.
Insightful: able to see enemy weapons, armor, HP, skills in unit sight range.
Required: level 10.
*****
Grenade Dexterity: -10 weight. Ability to throw grenades from inventory without placing them into weapon slot (grenades must require skill lower than current unit skill by 20).
Required: perk Grenadier х10, skill Grenade 50, level 16.
Kamikaze: On unit death grenades in weapon slots will explode instantly.
Required: perk Grenadier х5, skill Grenade 30, level 11.
Grenadier: +2 Grenade skill.
Required: level 6.
*****
Pyrotechnist: -1 AP to plant traps, +1 to mine activation radius.
Required: perk Miner x10, skill Trap 50, level 16.
Autoplant: -1 AP to plant traps, on death automatically plants trap.
Required: perk Miner x5, skill Trap 30, level 11.
Miner: +2 Trap skill.
Required: level 6.
*****
Self Threatment: +30 HP, +5 HP Regeneration.
Required: perk First Аid x10, skill Medikit 52, level 17.
Doctor: Ability to heal other friendly units.
Required: perk First Аid x5, skill Medikit 32, level 12.
First Аid: +2 Medikit skill.
Required: level 7.
*****
Ultimate Survivor: +100 HP, +10 HP Regeneration.
Required: perk Increased Hitpoints х40, perk Regeneration х5,
perk Health, perk SuperHealth, level 54
Survivor: +50 HP, + 8 HP Regeneration.
Required: perk Increased Hitpoints х30, perk Regeneration х10,
perk MegaHealth, level 43
SuperHealth: +40 HP, +6 HP Regeneration.
Required: perk Increased Hitpoints х20, perk Regeneration х5,
perk Health, level 32.
MegaHealth: +30 HP, + 4 HP Regeneration.
Required: perk Increased Hitpoints х10, perk Regeneration х10, level 21.
Health: +20 HP, +3 HP Regeneration.
Required: perk Increased Hitpoints х5, perk Regeneration х5, level 11.
Increased Hitpoints: +7 HP.
Required: level 1.
Regeneration: +1 HP Regenera
Edited 1 week later by Warass.
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This post created by ignored player and thus hidden.
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thx =] I m update now the guide of perks
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We're going to need some adjustments to this guide for recent updates:
Shock should be Stun
Self Treatment perk has been tuned down: only 2Hp turn and 20 Hp max
Still a very well thought out guide.
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Minor quibble: In American English, "knock out," means to render someone unconscious. We don't use, "knock out," to refer to taking a weapon away from someone - that's generally called disarming them.
This will probably cause some small amount of confusion to American players.
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This post created by ignored player and thus hidden.
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Minor quibble: In American English, "knock out," means to render someone unconscious. We don't use, "knock out," to refer to taking a weapon away from someone - that's generally called disarming them.
This will probably cause some small amount of confusion to American players. Yeah, it should be called "Disarm".
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