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premier membership suggestion
How about a big incentive for people to pay a one time fee to receive lifetime benefits? Possibly for something like $50USD you could have infinite skill and perk resets, Enkord cash rewards for winning, or open up the cash shop to buy back unused loot, or some other really nice bonuses that aren't too unbalanced.
What do you think?
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I did not vote. I do not see how this is going to change anything in the future. I think Enkord has it set up they way they want it set up.
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I find it funny that some people think that if someone is a "cash player" it means he will have unlimited funds to buy anything 😁
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Never mind what I said. I do not want to get involved in this conversation lol.
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I think salamijr realised that if you want to buy things in this game you have to be a very rich man - unfortunately.
I would like to be a customer of Enkord and thus Gunrox supporter (not like non-cashers, not paying for Enkord's hard work). I feel like thief playing for free but in the other hand I feel put upon and ripped off with so high fees. It costs simply too much, so... I am not casher anymore, and like so many others I can complain on "evil" cashers, who dare to support Enkord by spending money and thus are better armed...
Let me try to be more constructive :
This lifetime fee could mean that player would not become unlimited fund, but every month he would receive "payment", e.g. xx thousand E. It would be not enough for establish new clan, but enough to fully arm his team for - let say - 40 games plus money for 1-2 extras (like reset of skill+perks). I think it would be fair. Enkord could still earn additional money from such player, and players wouldn't be ripped off for having full game experience.
Every month "old" money would be taken away, so there couldn't be something like accrual (to cumulate more "payments" for buying a clan). About price - $50 is still far above market average (check this for example - Fallout collection for $25)
Edited 2 hours, 5 minutes later by Golota.
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Encord do not needs one time big payment. They need continious payments, as well as employee needs to be paid regulary, not one time. One time payment could work if Encord would be sure that every week they'll be gaining lots of new players, and now its too early to say if Gunrox will become really that big hit or no.
And, after all, Gunrox will loose lots of non-paying players when it will implement such one time payment. For now I'm testing this game. Im not a weak player, so I dont have a big need for purchasing a gear from Gunrox shop, and I find it most fair that you can buy in this shop only regular gear without artifacts. Another thing that I like in this game is that there're no purchasable buffs for soldiers, so basicly casher and non casher are even, there are no big differences between them (only difference is matter of mines and grenades, for non casher it is impossible to begin every game with at least one mine and one grenade).
So for now imho Encord team has made perfect paying methods: you can repair every mistake you did on your account by money, you can start with top gear using money, but you'll have even chances with every other player.
And word for all dudes crying because of cashers: Get some skills, and dont blame full equipment of cashers as main purpose of your failures. If youre not talking about 'furry' casher, you usually earned your defeat absolutely because of your bad luck/lack of skills ☺
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Introducing fee does not cancel other payment methods and free gaming.
As emu wrote - some kinds of characters cannot be used w/o money (grenader, miner). The question is - if it is fair to rip more money than from "regular" games, which cost a much more to develop, promote and sell.
I think - it is not right, and fee could change this situation.
Still - this fee does not mean, that Enkord can not earn money from players, who would buy it. There are many possibilities - fee could be not for lifetime but for xx months, money from it could be spend on items and not on features, money would be enough for xx games, but for addicted player this xx games would be not enough so he still would buy some more E.
Yes, there are many possibilities. And this forum is a place where we can share our opinions :-)
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This post created by ignored player and thus hidden.
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Introducing fee does not cancel other payment methods and free gaming.
As emu wrote - some kinds of characters cannot be used w/o money (grenader, miner). The question is - if it is fair to rip more money than from "regular" games, which cost a much more to develop, promote and sell.
I think - it is not right, and fee could change this situation.
Still - this fee does not mean, that Enkord can not earn money from players, who would buy it. There are many possibilities - fee could be not for lifetime but for xx months, money from it could be spend on items and not on features, money would be enough for xx games, but for addicted player this xx games would be not enough so he still would buy some more E.
Yes, there are many possibilities. And this forum is a place where we can share our opinions :-) There are other options than having to buy Enkord Cash for certain buildups. Once your skill rating hits certain levels, you'll get better starting weapons... AND any number of secondary items that have the required skill level! Grenades take awhile... about 20 points MORE than anything else and you can't get the status inflicting grenades. Mines come much faster, starting at around skill 15.
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Home... but I want to pay for game, it is not about playing for free. The question is : how much, and how to find balance between full game experience and amount one have to spend on it.
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Originaly posted by Emu666[quote/]So for now imho Encord team has made perfect paying methods: you can repair every mistake you did on your account by money, you can start with top gear using money, but you'll have even chances with every other player.
And word for all dudes crying because of cashers: Get some skills, and dont blame full equipment of cashers as main purpose of your failures. If youre not talking about 'furry' casher, you usually earned your defeat absolutely because of your bad luck/lack of skills ☺[/QUOTE]
your right BUT later in the game alot of items are hard to get such as lvs 9-14 colts and uzis are hard to get unless you have cash shop, i used to be a cash player and own alot of fights threw those vs because of cash shop..... i always bombed my enemies with 40mms if they hid behind bush or behind house door and killed them usually. I think chances arent that even 😳.
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Of course cash gives some advantage cause there are some builds that almost impossible without using cash (like doctor, grenade/rocket launcher user, miner), but on global scale everything is relatively even. You don't have epic artifacts of holy might +10 available in cash shop - it's just regular stuff. Furthermore - you can kill cash shop player and take all his stuff with you 😁
Therefore Cash Shop players sometimes become donators to free players against their will if free player has better skills 😉
I think in this game Cash Shop primarily allows to save time and make you recover faster when you lost several battles in a row.
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or how about this everyone who has spent over $100 gets like 10000 enkord a week then the remaining enkord is reset back to 10000 or 20000 a week then reset to limit the number of players who can use this feature
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I think current business model is fine as it is so I see no point in changing concept.
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