GUNROX is a hardcore old-school turn-based PvP game with full loot drop where you can take all of your opponent's equipment after killing him
hardcore old-school turn-based PvP game with full loot drop where 
you can take all of your opponent's equipment after killing him
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Pharmacy

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Pharmacy
I think, that FirstAid and Doctor perks are not interesting in current form.
Generally I like this idea, but...
- higher skill gives relativly not much, does not change MediKid parameters enough,
- using MediKits still costs many AP, and that means you loose firepower = you loose fight.
I think, that with some changes this path could be interesting - e.g. when Doctor perk would also decrease AP required to use MediKit (-2 AP but not less than 1 AP).
Another idea - drugs. May be related with Doctor or not. I mean - there could be pills or other forms of drugs which would change unit parameters for short time (e.g. for next two turns). It could temporary increase MP, sight radius, AP, HP, resistance etc. After this time unit would have to rest - e.g. would have half of normal AP for 3 turns or even would cost some HP... or could be different for different drug types.
This would give another options / difference possibilities to game (and another items to sell in shop ;-)))
17 years ago Quote
17 years ago Quote
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I disagree. Medkits, used right, are really powerful. Its quite frustrating to find enemy unit you just put near death in full hp again ☺
17 years ago Quote
17 years ago Quote
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hmm... I think that my arguments are clear enough.
I have used "medi-path" and I know how it works. Maybe opponents frustration is something interesting, but for me rather not... It does not help to win fight at all :-)
To be serious - Doctor may be an interesting unit when you fight in "megabattle" and serve for more units... but it is really simple to count benefits and everybody would have the same result - it is better and cheaper to use "resistance-path", and not "medi-path". Eventually you can use both, when you are - let say - on 50-th lvl and you have gone through all other interesting paths.
Anyway - it is something I would like Enkord to think about.
17 years ago Quote
17 years ago Quote
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Doctors are extremely good units. Maybe you just haven't used them right. Healing skill is especially good because it adds 1% to healing amount per skill pont while most damaging skills add only 0,5%.
17 years ago Quote
17 years ago Quote
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:-)
It is easy to check - how popular Doctors are - you can look in game statistics. I think that it will make you to think a little different about it, how many players use "doctor" perks and so... you should change your mind :-)
And what regarding "drugs" - don't you think that this is good idea ?
17 years ago Quote
17 years ago Quote
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The only problem with them is they are cash-heavy. Just like miners and grenadiers. Otherwise - very good build.
I don't think drugs will add much except unnecessary complication to the gameplay. The more variables in game you have - the harder game becomes to ballance.
17 years ago Quote
17 years ago Quote

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Download Play Now GUNROX is a hardcore old-school turn-based PvP game with full loot drop where you can take all of your opponent's equipment after killing him