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How do you think of the current experience rate?
It's been awhile since we've discussed this, but as Gunrox's first birthday steadily approaches, it's a good time to look back and take a look at the experience system. Do you think this current system of bonuses for fighting geared instead of naked is good enough (not thinking about Double Experience), or does it need some tweaks to make it better?
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It would be good double experience in special days, such as the anniversary of the game, or the birthdays of players 😁...
Or we could choose one day a year when we win double experience ☺...
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😎
Let the condition like now, its ok if higher lvl need more exp.
The question must be, where is the end of lvl?
Hope and pray i will play!
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I dont think the amount of xp is the problem although this has been bumped up month after month. I think the real problem is being able to get enough matches to earn that xp.
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The final level is 50 and unlikely will be increased so earning level 50 must be hard. Whole gaming system was built around level 50 as maximum.
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lvl 50 mmmmmmm
im half way there...i think 8 months more til i get there,with double xp.....thats if we still have playmates left to play with.....to low leveling thats why players are keep on repeating accounts to play more with lvl 10 below accounts....sad no cash needed in lvl 10 and below....lvl 20 above need cash most likely....
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The final level is 50 and unlikely will be increased so earning level 50 must be hard. Whole gaming system was built around level 50 as maximum. Maybe if many players reach that point there is room for new perks and skills and even more levels to reach. But I dont think somebody already is level 50
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Really? Max level designed around 50? So I guess noone will ever reach that ??? tower place. Probably never even designed its tiles yet did you?
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i think u should leave the exp the same cuase its hard but that how its sopouse to be. But i think that here not complaing about that its that they cant find machtes.
1st : More Tournaments for hight levels
2nd : The Trainging camp would be nice but what would u do there ?
3rd : if ur hight lvl dont be so addicative find another game till people get high lvl 😁
thats all 😁
and any pics for the lvl 100 map ?? Please :P
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I think More Xp going around would actually Give it more of an Opportunity to Grow and get new players in the game. If you think about it if the game is too hard to level and get up there to where you can do Mega's and access the Higher level perks and weapons Not that many people will get into the game. If the 1st 10 levels take them say a week to a week and a half for someone new to the game they might like the game or they might not cause its taken too long to get anywhere. if they make it to level 10 they get the Tier 2 weapons ( without perks ) and might get into the game more and or invite more people to play the game. Most people Don't have all day to sit around and play games so if a game takes forever or even weeks for a casual player to level and Get Further in the game they might lose interest. I had some Friends from work start playing and they just ended up getting burnt out on trying to catch up to me and have stopped playing. Personally i think the xp per game could use a buff or a reduction in the amount to level. I love Gunrox its fun and in most cases the Games are entertaining and Good matches. i wish more people would get in the game so we could get some Fresh and new players in the game. Its also hard getting matches with Clan members who are much higher level then you cause of the XP gap. IMO if its just a little easier to level we might get more people to play Gunrox. More people in Gunrox = More games for us all, New people to Fight with rather then the same 12-20 people around your level, More Exposure to get even more people in the game which really wouldnt be a bad thing, and less Dead times when there are not alot of people on the game to fight. Just my thoughts Im here to stay for a while ☺
Shout out to the BEE's you guys are all Nice and a pleasure to play with ☺
All N All love the game Keep up the work Enkord.
Don't Go AFK in a Mega or i will Shoot you. ( He had one guy left and left his computer for the rest of the match.......He got shot by Me. Thanks for Leaving us hanging )
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I've met people that love the game and don't play because it takes so long to level... I think it wouldn't hurt to add more variables, like how close you are to death upon victory 100% bonus 50% normal less than 15% bonus, something like that. idk Just another idea from Jay.....😁
And The system completely stops at 50! so at level 50 your a god... what's the point of fighting then... you can't progress any further... will there be an add-on +50 in the future... wow, all this for a level cap.... ☹
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Really? Max level designed around 50? So I guess noone will ever reach that ??? tower place. Probably never even designed its tiles yet did you? All maps were classed lev 100 unitil they were finished
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I'm new so not sure how it works exactly, but shouldn't naked players that start off with no equipment earn more xp for beating or doing damage to those with starting equipment? Or do they already? 😝
I voted more xp all around, and if its not implemented I would like to see my idea put into effect. Slow level gain leads to more players cheating to get xp and abusing the system bottom line. Of course people will always find ways to abuse the system and not fight the good fight. To those people YOU R WEAK
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I'm new so not sure how it works exactly, but shouldn't naked players that start off with no equipment earn more xp for beating or doing damage to those with starting equipment? Or do they already? 😝
I voted more xp all around, and if its not implemented I would like to see my idea put into effect. Slow level gain leads to more players cheating to get xp and abusing the system bottom line. Of course people will always find ways to abuse the system and not fight the good fight. To those people YOU R WEAK You have a point there, most of the fake fights I see have to deal with exp farming most of the time, not just item farming! With an increase in the overall exp, that should die down quite quickly. Why not revert back to the original experience factors when fully geared (if it's not like this already)?
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Wow didn't notice u were from ohio too nice *waves at neighbor*
Also recieving more xp naked instead of equipped will encourage more fair naked fights. Its way harder to avoid a equipped player who charges u when naked right? When you start off with no equip and are facing a fully armed individual they tend to rush to u for the win. If u can overcome that handicap u should be awarded greatly for the effort. Encouraging players who lose/encouraging players to fight in fair games/and increasing xp for the effort u make are all goood things indeed ☺
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I'm very surprised as a come into the game after my break of 5-6 month and now im still at Rank 115 😲
I remember the beginning of the game and the chance to level up in periode of a few matches. That was funny and Im strive to level up every week. today its impossible and the long-time-motivation is killed.
Some suggestions:
- reduce the wanted skillpoints to level up at the half percentage of now.
- every new level you get 3 only skillpoints
- increase the possible maximum skillrate at 1 per level.
- every uneven level you get a perkpoint (would be the same like now)
- every 10 level you get additional 3 skillpoints and 1 perk.
- increase the userate for armor and visiting the maps to the double of now (for axample the last possible level would be level 100)
updateeffects
-> Player with skillpoints in range of level 10 would be become an player of level 20
other effects
- all can level up in shorter periode (good motivation)
- additional skills becomes more influence because you got 3 skills every level but you can use only one per skill (primary weapon, 2nd weapon and one for an additional skill like medi, granade or mine)
- strengh-relation between levels would be smaller (better for finding opponents)
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Other points:
- in my meaning the biggest evelovment are naked games. You must explore the map, manage the items between soldiers and can only fight with founded weapons. Strategic becomes more influence in difference of matches with fullarmored players. But this kind of nakedmatches is punish with earning low exp.
eventually its possible to create a new kind of matches for some map. (like king of the hill in junkyard) For example Naked Match in Lost.
If you play this you earn normal exp but start without item and you dont get the founded items at the end of winning matches. (prevent farming of items)
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