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Perk
Hello ☺
I have question.. Then i can use colt m4 I must have 20 skills assault rifles... but when I have 18 skills and perk with assault rifles mastery can I use colt m4?? thank for answer ☺
good play ☺
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Hello ☺
I have question.. Then i can use colt m4 I must have 20 skills assault rifles... but when I have 18 skills and perk with assault rifles mastery can I use colt m4?? thank for answer ☺
good play ☺ You won't be able to use colt m4 with only 18 skill points - however when you start naked, you'll notice that your starting weapon will change to the AKSU... providing you didn't boost another primary weapon to a higher or equal level. The only exception to the rule is artifact weapons with any of the following keywords: forgiving, casual, legendary. Each of those either lowers the stat requirements OR removes it completely!
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Yes if u add an assualt perk to an 18 skill it will be 20, but if u already have the assualt perk and ur skill is 18 the +2 skill has already been added so u will not be able 2 use the ColtM4.
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im just saying i have likesix masterys on each unit
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if you have 18 and you get assult rifle perk that will make it 20 and yes you can😝
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You won't be able to use colt m4 with only 18 skill points - however when you start naked, you'll notice that your starting weapon will change to the AKSU... providing you didn't boost another primary weapon to a higher or equal level. The only exception to the rule is artifact weapons with any of the following keywords: forgiving, casual, legendary. Each of those either lowers the stat requirements OR removes it completely! Ah yes, I forgot to mention the perk effect in my post above!
The mastery line of perks should be what you spend the most of your points on. Not only does it boost your weapons parameters, but you'll unlock more powerful weapons in only 5 levels instead of the usual 10. The perks are also the prerequisite for more powerful perks like "More Action!" and "Organized", just to name a few.
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theres no machine gun or rocker laucnher perk to raise ur points right ?
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Not yet, but they will be introduced eventually.
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Not yet, but they will be introduced eventually. I hope it wont come, its now good balanced☺
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Yes, this is why i am not rushing with it. But it those perks will be available only at level 30-35 or so, therefore hopefully it wont break balance much.
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Yes, this is why i am not rushing with it. But it those perks will be available only at level 30-35 or so, therefore hopefully it wont break balance much. Good balanced ?!? Just in weapons. But not in levels i mean.
Matches 1vs1 in different levels (lvl22 vs lvl 20) will be most unfair.
Matches 2vs1 (for example lvl20 vs 10+10) will be unfair lvl 20 win without losing unit
etc.
Most you waste time to find a playable match. Sometimes you will wait for hours to find a really balanced match.
If you will play with higher level you only got a chance if he start naked, but tells the player the truth everytime? Really not. And if you start a naked match against a player with smaller level you will double punished. 1st. for fighting against smaller level. 2nd for fighting naked. Also why should you really fight in this constellation?
This could be balanced. Difference between levels should be much smaller.
Now 1 level more an you got 4-5 rewards:
1. more health
2. better weapon-attribute because you use the 2 skills for it
3. better specialoptions because you use perks (more ap, better sight...)
4. better armor if you reach special level
5.1. better weapons with much more better attribute if you got the level and skill
5.2. better regeneration if you got this kind of perks (sometimes regeneration is better than hits of low-level-player)
5.3. better healingrate, especially if you can use better medikits
and so on...
Eventually health should only rise by skill "increase hitpoints".
The effect should be much more matches and also higher motivation to play. What do you think about it? It would be a very strong change but i think this would be nice for finding matches!
But back to topic "perk". What happen if you use "dieter" without skilling regeneration too? "dieter" will sink regeneration at -1.
If you use, will your unit lose one healthpoint per turn? I dont want try it out 😉
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You have presented many different topics in 1 thread...
In a 2x1... a balance fight is more like 20x15+15, not 10+10.
If you get dieter, and you have no regen, there is no negative effect.
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Eventually health should only rise by skill "increase hitpoints".
We already had that in the very beginning of the beta-test period a year ago. It didn't work.
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You have presented many different topics in 1 thread...
In a 2x1... a balance fight is more like 20x15+15, not 10+10.
If you get dieter, and you have no regen, there is no negative effect. chicken and berserker thx for all answers. Im sorry about the different topics there.
You test it? Really i dont remember this in beta. Why dosn't work? What was the problem?
Often i hear about balance (like in this tread) but in real i dont find such ☹
You said balanced fight will more like 20 vs additional 30 (not just 20). But if you start a match 20 vs 18+12 it would be unbalanced too. Player with high level is better skilled and his units are more dangerous. Other team can attack with more units. But that alone is not enough. beserker also means 20 vs 18 could be balanced in its own. Also its hard to find the right mix just in exploring different constellations over long time.
And i really think most players who got medals "hundreds of killed units 3 level over" do this against a higher skilled friend. You know what i mean. If you look their activities in normal matches you get very confused about their turns its unbelievable. Just impressions.
(Actually not all but most i mean, translated german proverb: "Exception confirm rules".)
And in real its a fact you must waiting very long time to find matches, most problem the right balance. Every player define balance other way. Most player just start matches because their own (alone or groupe) had more level than the other side. Thats why i say in this way a real visible balance is failed.
Just 50 players passing me in my personal break about 5-6 month. (the game celebrate just one year) Good for me but bad for community, too. What are the reasons? Some player leave the game, other only do 1-2 match per week because they find no opponent(s). Just a few reasons because peewee players dont come trough in time. Thats bad for developer and community too.
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The reason is that we don't have enough traffic and we are working on it. Earlier we haven't been working on bringing traffic because we've been polishing the game itself first.
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well this is kinda off topic but to get more users i think the best way is YouTube and Xtremtop 100 ( its a page were u post games etc...) u should talk with the admin of the page and see if he can add another game to his page
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Good balanced ?!? Just in weapons. But not in levels i mean.
Matches 1vs1 in different levels (lvl22 vs lvl 20) will be most unfair.
Matches 2vs1 (for example lvl20 vs 10+10) will be unfair lvl 20 win without losing unit
etc.
Most you waste time to find a playable match. Sometimes you will wait for hours to find a really balanced match.
If you will play with higher level you only got a chance if he start naked, but tells the player the truth everytime? Really not. And if you start a naked match against a player with smaller level you will double punished. 1st. for fighting against smaller level. 2nd for fighting naked. Also why should you really fight in this constellation?
This could be balanced. Difference between levels should be much smaller.
Now 1 level more an you got 4-5 rewards:
1. more health
2. better weapon-attribute because you use the 2 skills for it
3. better specialoptions because you use perks (more ap, better sight...)
4. better armor if you reach special level
5.1. better weapons with much more better attribute if you got the level and skill
5.2. better regeneration if you got this kind of perks (sometimes regeneration is better than hits of low-level-player)
5.3. better healingrate, especially if you can use better medikits
and so on...
Eventually health should only rise by skill "increase hitpoints".
The effect should be much more matches and also higher motivation to play. What do you think about it? It would be a very strong change but i think this would be nice for finding matches!
But back to topic "perk". What happen if you use "dieter" without skilling regeneration too? "dieter" will sink regeneration at -1.
If you use, will your unit lose one healthpoint per turn? I dont want try it out 😉 well listen... dieter like chicken said had no negative effect... but making those things you said will make the game unbalenced... what you say is more benefitcial to lower levels and higher levels find it harder to play currently... the only reason high levels do 2x1 and 3x1 is beacuse of this : lv 10- m60 milkor level 20- mg4 rpg vintorez sig and 4th evolution of submachine gun (forgot it) and glock. thats another evolution ahead of the guns their enemies use... to basicly the field desides the victory....... Proof is this: i did a 3x1 on onetower and we won... he was fully armed and we were all below lv 15... we got lucky because of the field.... if the field was different... we woulda lost...
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