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Is my build okay?
Hey guys I was wondering - my old build was getting to old and I wanted to know if this one is okay.
Unit 1: Grenades, Assault Rifles, Shotguns.
Unit 2: Sniper Rifles, Assault Rifles, Shotguns.
Unit 3: Sniper Rifles or Heavy Guns (don't know which one to use), Assault Rifles, Shotguns.
Give me some tips on how to improve this build. I'd appreciate it. 😉
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Take into account that you need to concentrate all skill (and probably some perks) on 2 primary weapons in order to receive the next tier* weapons as early on as possible, which means that your third weapon skill will be really low, and the higher you go in level the more you will feel that the third weapon is simply not strong enough to be efficient against your equals. So shotguns as third weapon would be really ineffective since you'd be level 20-25 when you will be able to start using beneli m3 while your equals would already have beneli m4 or neosted if they use shotguns.
I notice that you also have assault rifle on secondary spot and shotgun on third. Take into account that assault rifle are med-long range weapon (skill level 60 assault rifles become longer range weapons and are very ineffective on closer ranges) What i would suggest is making at least one guy with short range weapon in one of his primary weapon spots.
Also on higher levels the ability to heal is a great deal of difference in battles. If you are not developing your guys' healing skill, you might consider making one of them a doctor.
Another thing.. the build weapons are also includes weapon mastery perks. Each line of weapon mastery perks there are different special perks. For example: Rifles allow extra ap and extra sight. Of course these come at some cost... all are different.
I strongly advise you look through he guide post at the perk lists (although it's not fully up to date i think)
* Weapon tiers is what i call weapons of same category and different skill requirement. For example for assault rifles it would be: 1. aksu (skill 0+) 2. Colt m4 (skill 20+) 3. ak47 (skill 40+) etc...
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[QUOTE=Shtaks] Take into account that you need to concentrate all skill (and probably some perks) on 2 primary weapons in order to receive the next tier* weapons as early on as possible, which means that your third weapon skill will be really low, and the higher you go in level the more you will feel that the third weapon is simply not strong enough to be efficient against your equals. So shotguns as third weapon would be really ineffective since you'd be level 20-25 when you will be able to start using beneli m3 while your equals would already have beneli m4 or neosted if they use shotguns.[/QUOTE]
I usually have just balanced my 3 skill weapons until I got to level 10 so I would have 3 20+ skill stats on each unit... but I never thought of that!
On my whole units so far for perks they only have like x3 or x4 Increased hitpoints.
* I'm only level 6 at the moment.
Another thing is I didn't know whether to use Heavy Machine Guns or another Sniper Rifle weapon for my final unit since I already have a Sniper Rifler and because Heavy Machine Guns was just increased in ammo from 10 to 20 to shoot with ☹.
Edited 8 minutes later by *DELETED*.
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Yes, well, the new machine gun requirements suck big time, but i already made a whine post about it so going past that now.
If your unit is a dedicated machine gunner 100% it can work. Not easy but will work. My machine gunner for example has 14 ap since early level via the melee weapon perks. You have to give up HP for that but it worked nice for me, and with melee as secondary i think i suffer less than anyone else from this change. The dissadvantage is the lack of efficient solution for med ranges on that unit.
The only real addvantage of MG is the ability to hit several units at once. And when it happens it's really cool 😉
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I usually have just balanced my 3 skill weapons until I got to level 10 so I would have 3 20+ skill stats on each unit... but I never thought of that! You get 5 skills for every level up but you start with level 1 and you dont have 5 skills at start wich means at level 10 you just have 9*5 skills. But with level up to level 10 you get 2 perks so together you can use 45 skills and 10 perks per unit of level 10.
Its impossible to create a unit at level10 with 3 weapons of skill 20 just because the skillpoints. You have 2 weapons of skill 20 but one of skill 5.
And if you use masteryperks for this idea you have a team of weak weapons. Opponents of same level could use weapons of skill40 at this time. Because you can set 20skills to your primary weapon and 10 masteryperks wich give you 20skills for this weapon too.
Try to give every unit a weapon of longe range and one weapon of shortrange. And use as much as possible skills for this weapons. Perks should be for this weapons too. Good is to raise the mastery for longerange weapon because you will use this weapons more as the shortrange. BUT IMPORTANT some bonusperks are important for the longerange weapon too so maybe its better to use sometimes your masteryperks for the shortrange weapon to earn this bonusperks after 5 or 10 uses of this masteryperk.
Some examples:
1) MG-unit with 10 perks of melee+bonusperk10. You have a unit with 11 Actionpoints(ap) and 3 Movementpoints(mp). So you can shoot your MG and you have 4-5 ap/mp remain. this means better option to go, shoot and hide again.
2) MG-unit whit shootgun+bonusperks5+10. You have a unit with 13 ap and 1 mp. Nearly the same like my first example but you want both bonusperks of shootgun and your weight is reduced by 10. But mg have heavy weight.
3) Sniperunit with uzi+bonusperks5+10. You have a 14ap sniper if he stay in back at open area and you scope with another unit your sniper can shoot 2 times per turn. But be care this combination reduce your weight by 40. At low level it should be enough but later its bad. Later its not so important to have 14ap because you can use 60skill sniper-gun with just 6ap per shoot. 80skill or 100skill-sniper-weapon wants 8ap per shoot so unit of 14ap cant shoot 2times.
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This post created by ignored player and thus hidden.
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Hey guys I was wondering - my old build was getting to old and I wanted to know if this one is okay.
Unit 1: Grenades, Assault Rifles, Shotguns.
Unit 2: Sniper Rifles, Assault Rifles, Shotguns.
Unit 3: Sniper Rifles or Heavy Guns (don't know which one to use), Assault Rifles, Shotguns.
Give me some tips on how to improve this build. I'd appreciate it. 😉 well this post is for General Chat?
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I like this kind of discussion. It is very useful to me as I am also considering a new build.
I would appreciate anyone who would put their build here and discuss its pros and cons.
But ..stinger... why general chat ???
This is really in depth game discussion...at the right place while general chat is for things not so related with game !? 😉
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lol 😲
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I dont think is a very good build
i dont think is a very good build
pistols are good because them waste little ap and can do much damage for little ap
shotgun can do a lot of damage if you are close to your oponent can be a replace to melee
assault rifle are good waste normal ap and do good damage
smg good because it do the same damage at all ranges
snipers are good because them can shoot at long ranges and do lots of damage
grenades not too much if you have grenade launcher
grenade launcher see grandes
heavy weapons good but if you dont have good mastery them do so little damage
heal i dont like them too much but them are good
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