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Some suggestions . . . .
Team games - I have played quite a number now where people quit on me.
There needs to be something to address this because the game then becomes un-enjoyable and pointless. Especially if you have already suffered losses or serious wounds.
I think there needs to be an option where if a player on one side quits and the other is say, more than double the levels of what is left they can abort the game. Either that or when a player quits - the remaining players get an experience boost no matter what for having to face superior numbers etc. Perhaps allow them to keep the weapon in their hands even.
When setting up a team game have a lvl limiter option so that it makes setting up a game that much easier and still allow the small 'Davids' to take on the 'Goliaths' when they want to.
'Naked' fights. To try and level the playing field a bit there is agreements to games where people start with nothing other than the beginner pistols. Why not make this an option? So click the button and it means players start with nothing. Again I have agreed to this only to find players have not gone in naked and get easy wins.
Finally fake accounts - I have identified some 'multiple' accounts whilst in game - but there is no way of reporting them or allerting mods to it. It was incredibly obvious in that the two teams stood side by side in a free for all and only shot at me. Just before my last character went down one team quit. Afterwards having looked at their accounts one only has quits next to its name - looks fairly obvious. Perhaps another way of doing this is to prevent players from quiting a game more than once a day or three times in a row. Basically limit how many times they can quit.
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Allowing an abort option for teammates of a player who quit would be awful IMO - I dont get all that much time to play, and if i put 45 minutes into a battle just to come up empty because someone quit i'm going to be beyond frustrated.
I like the idea of an experience boost for players on a team where one or more members quit. I fight it out to the end, every battle - regardless of crappy teammates, disconnected teammates, or teammates who quit. I may lose some items, but i'll take the loss and reduced experience over the quit stat, thanks. IMO an experience boost would just add incentive for those who dont currently feel that way to keep playing instead of dropping the game or begging the other team for an abort, which i see all too often (btw, to anyone who does this - please dont put me in the awkward situation of turning you down. If i put my time into a battle, believe me, i'm walking away with something.)
All that said, its a great feeling when a teammate quits and you win anyway 😁
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Dont play with teammates you dont trust.
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?
wat does IMO MEAN?
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wat does IMO MEAN? IMO = 'In My Opinion'
Sorry about that!
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Dont play with ppl you dont trust...
Not playing with ppl you don't trust, is just not good enough!
You need to do something about cheaters!
you don't like it when ppl use accounts for storage, i don't like it when i'm cheated out of a, normal game because some players use extra account to quit game or just lose on purpose.
gunrox environment has become stale with fakers, just so other ppl can have a easy time winning and get loot.
Limiting number of aborts per day is a good idea, its a start but doesn't stop a spy or fake player, from not fighting properly.
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The bum is on the money here. Fakers are the main problem of Gunrox, and it is not getting any better, probably cause too few *really new* players.
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...
I think there needs to be an option where if a player on one side quits and the other is say, more than double the levels of what is left they can abort the game. Either that or when a player quits - the remaining players get an experience boost no matter what for having to face superior numbers etc. Perhaps allow them to keep the weapon in their hands even. Think about the bad side of such features. What happen if it seems to your team you have no chance to win? Easy the biggest player of loser-team or 1-2 of loser team goes disc and this team abort now. Most of the games will abort in future. Thats not a solution of this problem. Harder this will create more problems.
You are right. Its a problem i see many disc at every match and i dont believe its because bad serverconnection. Sometimes its a kind of strategy to make faster turns of opponents or somebody try to save his units (maybe opponent prefer to attack active units not the disc-unit)
Im sure complete quitting is just a problem at lower levels. From Level 10 above to level 50 you will not see quitters anymore. I think its because the penalty of statistics and rank. And at end nobody wants to play with such deserters.
Maybe its a option to make this for disconnections too. For example if you go disconnected more than 3 times you cant continued this match and this is counted as 1 quit. Same if you disconnected more than 10min. You cant continued this match and your quit-stats will raised by 1.
Sure at the next few weeks there is no change but in future accounts who go often disconneted will get a bad rank and nobody wants to play with such users.
And if somebody said i have a bad internet connection and its normal for him to go disc again and again. Notice its always bad for your complete team and im sure everybody hate it if he lose 1-2 teamplayer.
A raise of exp is a good idea. But just if you ensure nobody can use this for personal development. For example hihger player goes disc at some important turn of his teampartners or before end of match just to raise exp-income of lower level. I think such a feature wants the penalitys of disconneting like i discribe too.
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Maybe its a option to make this for disconnections too. For example if you go disconnected more than 3 times you cant continued this match and this is counted as 1 quit. Same if you disconnected more than 10min. You cant continued this match and your quit-stats will raised by 1.
Isn't a nice idea.
Now i am with dial-up conection, it sucks, i DC at least 1 time each 2 games, and today, i DC 6 times on the same mega, but i came back and we win. imagine if after 3 disconections i don't come back.
Disconections are not our fault, u can't punish someone for that
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Isn't a nice idea.
Now i am with dial-up conection, it sucks, i DC at least 1 time each 2 games, and today, i DC 6 times on the same mega, but i came back and we win. imagine if after 3 disconections i don't come back.
Disconections are not our fault, u can't punish someone for that Sorry i like you and your gameplay but for sure its your fault if you use a bad connection like dail-up. Its not the fault of your complete team. Its fine that you could win but other side what happen if your connection broke down at an important move and your team lose because of this. Or you go disc and your units block the other to go away from redzone or pass small ways. Other problem if you had a bad connection all other player could have a lag gameplay at their own turns. Somtimes because of this happens other mistakes. (No possibility to hide again. ap-wasting at bidirectional movements because of many clicks till you move, to many heals or to many shoots because of clicks till action works) And maybe another player scope map around you and you dont know the situation because you was disc and you waste your turn to do the same.
You sucks just about your connection but you know this could happen. Other who play with you dont know this and maybe they dont want to play with such risky situations.
For example i know players. In past nobody wants to play with him because of his bad connection and the huge probability he dont stay at match till the end.
I know its bad for some player with bad connections but im sure its better for the whole matches.
It was just a suggestion and example of possible rules but you can make different rules. For example if you are 2 times disc at your own turn, your counter of quits is raised by 1 but you can continued. Aand if you win you get lower exp (for example like you lose or just 50% as normal, if you lose just 50% too) or something like that. This could be a compromise because i dont believe your team win if you disc at more than 2 turns because of your nice work. In such situations the reason for victory is only the gameplay of your team.
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It was just a suggestion and example of possible rules but you can make different rules. For example if you are 2 times disc at your own turn, your counter of quits is raised by 1 but you can continued. Aand if you win you get lower exp (for example like you lose or just 50% as normal, if you lose just 50% too) or something like that. This could be a compromise because i dont believe your team win if you disc at more than 2 turns because of your nice work. In such situations the reason for victory is only the gameplay of your team. Well, this is better, i don't use to dc at my own turn, and if i do, i try to come back fast to don't lose the whole turn. Maybe 3 lost turns = 1 quit.
But if the problem isn't about conection? here in Brazil, a few days ago, a big blackouk happen here, that was not our fault.
Another good thing to who don't like quiters is: make impossible to quit a game if ur all units are not dead
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Sure but like i discribe i dont see complete quitters at my levelrange. Because of the penalty and everybody knows if you quit again and again. So just a few user play with you. Or you must pay to clear your stats or create a new account and make it better in future. Im sure everybody use his 2nd chance better. Its bad if somebody quit but this account will die fast because this account will drop his own chance to find matches.
And because of the penalety for quit most user go now disc insteed. I know its not just because bad connection of some player. It is very often for strategy and sometimes a kind of fake to help the opponents to win (maybe its a friend or 2nd account of other team)
Yes a big blackouk is not our fault. But tell me how often this will happen? In past i had a blackout too and i cant go online over 12hours. I remember it happen at a match with you and some other of toxic. And i know you lose because of this. I try it again and again to end this match at fair ways. My units blocked ways to good hiding positions inside a house because they stand there. Such things could happen but with 2-3 quits or maybe a complete different disc-stat your whole accounts is shown like now. But if you have 10 or more disconnections at your stats everybody know you use this just for influnece at some matches.
If somebody is disconneted at his own turns its always one step to lose the match. And the strange thing is this happens very often last time. I dont believe thats just always fortuities.
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If somebody is disconneted at his own turns its always one step to lose the match. And the strange thing is this happens very often last time. I dont believe thats just always fortuities. Very much agree, there should be some penalty or stat for ppl who disconnect a lot. Some are innocent, but some also use this to fake, destroying the game for the rest of the team.
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Dont play with teammates you dont trust. Its hard to know who to trust when you start out - its ok once you have 'teams' and have established a list of players you can trust.
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Ok just played a multi and again it happened. Player quit just as the other teams closed in - I lost a lot of stuff, I ended up quitting because the situation was soooooo weighted.
Something seriously needs to be done about this - whether its computer bots taking over the player that quits or that there is some system which kicks in where it makes some of your items 'safe' such as the ones you are holding / wearing.
From now on I will no longer play multiplayers because of this until it is fixed, I am simply fed up with getting smashed because of quitters - what is the bloody point?!!
Perhaps ban quitters from multiplayers altogether - they have to complete a set number of free-for-alls before they are able to access multi-player again. That way if they are simply cowards then they have to earn the right to fight alongside those that are comitted players.
This needs to be sorted NOW!
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