GUNROX is a hardcore old-school turn-based PvP game with full loot drop where you can take all of your opponent's equipment after killing him
hardcore old-school turn-based PvP game with full loot drop where 
you can take all of your opponent's equipment after killing him
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Types of Battles - discussion

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I need help revising the current ideas to make them more perfect. I will rephrase them to sound more formal soon.
16 years ago Quote
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At another thread a player make suggestion of a map inside a building. He call it motel. With such a map i make the suggestions for new kinds of matches like defending a special room. like king of the hill but with one area for every team. If one unit reach this area the game is over. The normal koth-matches now end mosttime as normal death matches because the long time inside the middle. So you have 2 task. First task defend your Area/Room 2nd task rush to your goalarea/room.
Or police-team vs rogues-team. Police-team must find some hogtied bot-units and stay beside. rogues must defend this hostages. Police can hit the hostages and if they kill they lose. Rogues cant hit the hostages with weapons mines or granades. Because they would kill them easy at every match ☺
Maybe its possible the make a follow-option for a unit so a police unit can rush to a hostage and if he said follow me the hostages rfolow this unit. out of the battle. If he reach the police car outside of house they win.
Your mind can work with differnt option to handle this.
Post #120979
Edited 1 hour, 39 minutes later by .
16 years ago Quote
16 years ago Quote
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At another thread a player make suggestion of a map inside a building. He call it motel. With such a map i make the suggestions for new kinds of matches like defending a special room. like king of the hill but with one area for every team. If one unit reach this area the game is over. The normal koth-matches now end mosttime as normal death matches because the long time inside the middle. So you have 2 task. First task defend your Area/Room 2nd task rush to your goalarea/room.
Or police-team vs rogues-team. Police-team must find some hogtied bot-units and stay beside. rogues must defend this hostages. Police can hit the hostages and if they kill they lose. Rogues cant hit the hostages with weapons mines or granades. Because they would kill them easy at every match ☺
Maybe its possible the make a follow-option for a unit so a police unit can rush to a hostage and if he said follow me the hostages rfolow this unit. out of the battle. If he reach the police car outside of house they win.
Your mind can work with differnt option to handle this.
http://www.gunrox.com/forum/showpost.php?p=20979&postcount=4

i'd support!
16 years ago Quote
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But that is SO HUGE! lol, Holy cow... Thanks for the Hole in the Middle idea, if this gets implemented we will have no control over the actual size ☹

yep its more the idea i wanted to get out there anyway, the devs will obviously have the final say on how big it is.
16 years ago Quote
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Post #120979

A fantastic idea. I've thought about this thoroughly, I'm not sure how this can be implemented except through maybe a multi-koth base game. Perhaps have a Team 1 base and a Team 2 base and go from there. As for adding an NPC, that requires a lot of coding ☹
I am adding this idea in the easiest way I think it can be made...
16 years ago Quote
16 years ago Quote
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A fantastic idea. I've thought about this thoroughly, I'm not sure how this can be implemented except through maybe a multi-koth base game. Perhaps have a Team 1 base and a Team 2 base and go from there. As for adding an NPC, that requires a lot of coding ☹
I am adding this idea in the easiest way I think it can be made...

The easiest way for a bot-unit:
This unit should be hogtied. So this botunit can't move. Just stay at a special position. Like a tree with health. If police unit hit this area the health will reduced. If rogues hit this area nothing happens with the health of this botunit. Because the rouges would kill this bots to win.
Goals for rouges defend this hostage-units / kill all policeunits.
Goals for police: 1 units should stay beside the hostages. If this policeunit can survive one round he liberate this hostage. For every player of policeteam exist 1 or 2 hostage. Police team win if they liberate all hostages or kill all rouges.
Same scenario possible with assassin vs bodyguards of a VIP-Person.
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5. Hole in the Middle
A map like 50x50 with a 15x15 hole in the middle.
Thanks to: Eastlake12

Could you shoot across the hole or not, maybe if u had a sniper in the back, also how would the corners work, would they block shots, or would it be like bushes, can shoot through, but not see through, or possible you can see through and shoot through the corners in the hole.
Some good questions I hope.
16 years ago Quote
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Zombie Mode..Escape or Rescue or Kill All..
Survival Mode Co-op...
gun down all zombies per level and more and more come every level,,,
infinite ammo, whatever ammo you take in is infinite,,
zombies with guns zombies with chainsaws baseball bats, pistols..knifes
zombies have low ap..like 4ap 8ap and a few with 10 ap max
Escape Mode..
get to a certain part of the map...with many zombies in the way... you can run, shoot etc but the map has to be flooded with them. ^_^
win prizes at the end or depending on how far you got,,,
16 years ago Quote
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Survival Mode Co-op...
gun down all zombies per level and more and more come every level,,,
infinite ammo, whatever ammo you take in is infinite,,
zombies with guns zombies with chainsaws baseball bats, pistols..knifes
zombies have low ap..like 4ap 8ap and a few with 10 ap max
Escape Mode..
get to a certain part of the map...with many zombies in the way... you can run, shoot etc but the map has to be flooded with them. ^_^
win prizes at the end or depending on how far you got,,,

I like where you are going with this, but unfortunately we are trying to come up with ideas that won't require AI and a lot of coding.
16 years ago Quote
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Hmm then how about..
ok as many players that can play then...1 player is the human or 2 players and the other players play as the zombies hehe ^_^
with different types of zombies like dog zombie, fast but weak heath..
slow but tough zombies and maybe a cop zombie with a gun or pistol..
ape zombie...etc
anyway 1 player or 2 starts as the humans with weapons and the other players start as zombies and have to stop the human players from reaching a location or just try to kill them..
zombie players have 3 zombies to control each and get another 3 if the first 3 die or something.. as many as the level allows or that stage or something..
zombies are tougher 2x health but have differing amounts of ap to move, less than 12ap basically and come with a set weapon or attack.. like a poison spit or a knife or chainsaw! a pistol, shotgun or broken colt or even can explode or something.. random given.
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i really like these ideas about the zombie thing
16 years ago Quote
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My five cents
A bit of brainstorm
Vampires' feature
- each damage brings you 50-20% HP (did 100 damage - you have 20-50 HP heal like a med-kit) -> "striking harder you live longer". Strike power depends on lvl diff.
Vampires' round dance
- every 2-3 rounds (round is when all players did a turn) teams are randomized. "You had an ally covering your back? Now he's feeding you with bullets". Some combination between FFA and a team play.
- Vampires' feature is in place to encourage people not to hide.
My five cents.
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One hit kill mode/3 strikes yr out mode. (dodgeball mode)
You start off with a naked weapon like normal when u come to a naked game. Boxes are minimal at best or even non existant. You get shot 1 x yr out for one hit kill mode, or three times yr out for 3 strikes mode. Startin naked would be mandatory or you couldnt play like when yr overloaded. And would be fun for people who are out of cash or just lookin for a fun quick game type to play. Kinda like dodgeball, but when yr gun breaks you better be able to punch someone before they shoot u heh. Or you could start off with a gun with attrtion that meets the number of players playin and so on, or x3 the number of players playin for three strikes mode.
16 years ago Quote
16 years ago Quote
Reply to *DELETED*

One hit kill mode/3 strikes yr out mode. (dodgeball mode)
You start off with a naked weapon like normal when u come to a naked game. Boxes are minimal at best or even non existant. You get shot 1 x yr out for one hit kill mode, or three times yr out for 3 strikes mode. Startin naked would be mandatory or you couldnt play like when yr overloaded. And would be fun for people who are out of cash or just lookin for a fun quick game type to play. Kinda like dodgeball, but when yr gun breaks you better be able to punch someone before they shoot u heh. Or you could start off with a gun with attrtion that meets the number of players playin and so on, or x3 the number of players playin for three strikes mode.

Nice idea but hard for balance.
See 2 units at corner of house. The opponent have pistol move shot 3-4 times and hide again. You have shootgun and you can move and just make 1 or 2 shoot and stay.
You see some weapons are overpowered for this kind of matches. For example 40mm, pistol and sniper have a huge influence at such matches. Everbody with weapon of higher damage and more ap like assault weapon, uzis, shootguns or mgs have a smaller chance to win.
And accounts who use perks for 14 or 16 ap per unit will win such matches. At normal matches they have a problem of low health but here this units have no weakness but a huge advantage.
Edited 4 minutes later by .
16 years ago Quote
16 years ago Quote
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5x5 and 10x10 battle maps, Shorter Game Times!
If all players only have ONE MAN EACH then games will be shorter and more tactical because players will have to work together more to succeed!
So 5x5 and 10x10 games ONE MAN EACH...
with 50% or 100% increase of HP in this mode.
16 years ago Quote
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M3y3r wrote something about a survival match with bots.
I have i complete new idea about such a survival modus = a neverending ffa.
Everytime can a new player come into this match if a there is space. Means if somebody die a new player can enter.
Everybody can play there till he die. You can log in when ever you want. Maybe after a while open boxes close again and new items are inside and you can use the bags of die players. Maybe this bags deleted after a while because there will be many many bags after a while.
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gunrox_bum, I like the idea, but it would be tough for use of scope, vision, etc - I considered this, but I think it wont quite work. You are on the right track though.
knutistgut, An ongoing game would be interesting indeed. Not sure how it would work, but certainly everyone essentially would die before the game is (never) over. But everyone would get xp and a lot of laughs. I think I'm going to add this one actually, but I need to think of how to rephrase this scenario... It would likely have to be no boxes and no bags dropped.
16 years ago Quote
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Yes this kind of match wants some special rules. For example no border of 5000K exp, and what would happen if nobody enter and you are the only one who survive. No redzone and we wants a idea for a good option to put a player inside a match without danger. It would be senseless if you start between 2 player who moves before youself.
Maybe if you enter: Your units will come into battlefield. You take the postion of open slots of no used players. You cant move at first turn and other cant hit you too. So you have some time to get a view about the match. The other active player cant attack till your 2nd turn but have possibilty to move away.
First i thought about a special area with one match whitout finish. But maybe its better to finish the match if you are the last surviver but everybody can use the option for such a match like the make a king of the hill. So more than one survival matches could be created.
No boxes is ok, but i think no bags would be bad because you go out of ammo very fast and there is no chance to get new ammo or weapons.
Maybe this is a also a option to find new matches very fast. If you want to play you just enter such a match.
And maybe no subtraction of exp if you lose such a match but kill more than 3 units. Because its very hard to win such a match.
If you lose without killing 3 units you get exp like normal lose at ffa
If you lose with more than 3 units you get normal exp.
If you win you get additional bonus-exp like at normal win of a match.
Also there are possiblilitys for new medals: killed units at a survial match.
Hmm another idea about acess. You show the mean value of level of active players and just player between 5 level higher or lower can acess. Because it would be senseless if some level 10 player do such a match and a level40 enter and kill all easy. With this rule i (level 32 now) just can enter survival matches with a mean value of level 28-38. And this value change at every quit and new login.
Edited 23 minutes later by .
16 years ago Quote
16 years ago Quote
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push up this death thread with many nice ideas.
bers you like some of the ideas or you already work at an idea or is this just a useless death thread?
15 years ago Quote
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It's too late for such radical ideas. Time for ideas was first year (beta days). Currently we are working on clan stuff and other minor neccessary things.
15 years ago Quote
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Download Play Now GUNROX is a hardcore old-school turn-based PvP game with full loot drop where you can take all of your opponent's equipment after killing him