GUNROX is a hardcore old-school turn-based PvP game with full loot drop where you can take all of your opponent's equipment after killing him
hardcore old-school turn-based PvP game with full loot drop where 
you can take all of your opponent's equipment after killing him
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a few ideas

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a few ideas
it seems that the mods have to spend a lot of time watching the games, to stop fakers, farmers and cheaters. so i have a few ideas that could help out in this part of the game.
1) why not make it so before each game, each players has to pick their weapons of choice (based on thier own skill and perks). and during game play if they find a better weapon (in a box or in dead players bag) they have to swap with one of the ones they are carrying.
2) why not make it so if a teammate attacks a teammate, then after a certain amount of damage is done, the attackers unit dies. now this can be very useful to both sides, as the person attacking a teammate dies plus the damage is done to the player as well. making it an easier kill. but it also gives the attacked player a chance at serviving the attack.
3) why not remove magic weapons from game all togeather, and instead makeing the magic a perk or skill that can be bought in the cash shop, and gambled on like magic weapons are done now. and the magic would have to be skilled as well, just like the weapons are done now. 20 skill to use flashing, 30 skills for poison, ect...
4) the ignore list should be as big as anyone needs it to be, and free. the reason i say this is...1 person who spamms someone over and over, with 5 different accounts can just about wipe a persons ignore list out.
to me this would free up alot of the mods gametime and also cut out a few of the problems this game faces today.
Edited 1 day later by .
16 years ago Quote
16 years ago Quote
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1) why not make it so before each game, each players has to pick their weapons of choice (based on thier own skill and perks). and during game play if they find a better weapon (in a box or in dead players bag) they have to swap with one of the ones they are carrying.

this is already there on game, you will start a match with the weapons which you have enough skill points (a primary, a secondary and a third one: a medkit, grenades, mines etc.)

2) why not make it so if a teammate attacks a teammate, then after a certain amount of damage is done, the attackers unit dies. now this can be very useful to both sides, as the person attacking a teammate dies plus the damage is done to the player as well. making it an easier kill. but it also gives the attacked player a chance at serviving the attack.[/QUOTE]
i dont think this one is going to help in a match... or help us anyway...

[QUOTE]3) why not remove magic weapons from game all togeather, and instead makeing the magic a perk or skill that can be bought in the cash shop, and gambled on like magic weapons are done now. and the magic would have to be skilled as well, just like the weapons are done now. 20 skill to use flashing, 30 skills for poison, ect...

better the way we are now...
16 years ago Quote
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2) why not make it so if a teammate attacks a teammate, then after a certain amount of damage is done, the attackers unit dies. now this can be very useful to both sides, as the person attacking a teammate dies plus the damage is done to the player as well. making it an easier kill. but it also gives the attacked player a chance at serviving the attack.

Also bad, sometimes you must hit your own unit or a unit of your team, because its important to kill a special unit of opponent. For example somebody rush to you and stay beside a friendly unit but his sight show many other of your team. Its important to kill this unit, if you hit your teamunit in this case its a victim for vitory. With your rule your own team would die if they attack this unit and hit the friendly too. Maybe you hit your teamunit with a critical shoot and so you cross the border of maximum possible damage and you die.
Other example dispersion at rockets, 40mm or handgranades could be a reason for a miss-hit or a mine explode because i friend stay near beside this mine.
Its sad if a teampartner kill his own team just because hate or some mistakes. Thats not fine and this wants a ban, but sometimes its wanted to hit one of your team because strategic reasons.
Edited 7 minutes later by .
16 years ago Quote
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yes but attacking your own teammate isnt what war is about. this game should promote fair play and teamwork. after all, it is a cash game in the end and a teammate killing a teammate cost someone so why not make it cost to the attacker?
16 years ago Quote
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yes but attacking your own teammate isnt what war is about. this game should promote fair play and teamwork. after all, it is a cash game in the end and a teammate killing a teammate cost someone so why not make it cost to the attacker?

Like i said strategic reasons. Special example for you:
Its end of a match. Your teampartner have one unit 5 health and 70% stun. You have one unit with 20 health and milkor. Your opponent have a melee weapon and he stay beside your teampartner he have around 50 health to.
In such a case its better to kill your teampartner and the enemy with 2 milkor. The only way to win this match. If you dont kill, the opponent kill your teampartner at his turn und maybe you die too. At the 700 matches in my past i have many situations with hits of own units in my own or opponent team. For example if you use the AUG-Weapon often you must hit the unit who stay for sight. Or opponent run to you and your only chance to defend is using mg with hit a unit of your team. At normal you would never kill your team-unit but the opponent for sure but you hit exactly this team-unit with a critical kill-shoot.
16 years ago Quote
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well say what you want to, to excuse bad play. but i have played many other onlines war games, and everyone of them gives heavy penalties for teamkills and team damage. otherwise a kill is a kill as far as exp is concered, so why not just kill anyone you want to for the exp? there doesnt seem to be any penalties for it. oops sorry i had to kill you but i got to get some damage on or kill the enemy, too bad you just lost $950 ecash worth of stuff too. but dont worry if i win ill try to get your gear...for myself. this is basically what you just described above. rules of engagement(ROE) i myself think should be implanted into this game.
16 years ago Quote
16 years ago Quote
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how about just making a teamkill stat thats visible to all similar to the quit stat?
If i have to hit a friendly in order to avoid losing a match, i'll do it - but i'd think a bit harder about whether it was really necessary to do so if there was a stat associated with it.
16 years ago Quote
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What i want to say, the player i play with, would never do such things.
I played over 700 matches and i see just one kill of a teammate. Reason was this player do nothing at the match just go from box to box and take stuff and stole items at bags of death team-units.
Or you dont want that the other team dont take stuff so you kill your own unit with 40mm. And because of your rule the milkorunit die too and the game is finish.
If you often kill your team just for fun, in very short time everybody know this and nobody play with you anymore. The best insult ever 😉 If it happens to you tell this your friends and put the player at your ignore-list.
If you make rules for insult of hitting a teamunit you make complete new strategics. Some examples at rushing times you just rush and stay with your unit next by a opponent who turn before you. All other can just hit you with no-splash-weapons like pistol, uzi or snipergun. Nobody can attack you with assault-guns, mgs, shootgun, 40mm, rockets or handgrandes. If you have a dangerous shoot because dispersion your unit die because you hit a corner of house or wall and hit your own team.
Edited 9 minutes later by .
16 years ago Quote
16 years ago Quote
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this is already there on game, you will start a match with the weapons which you have enough skill points (a primary, a secondary and a third one: a medkit, grenades, mines etc.)

i dont think this one is going to help in a match... or help us anyway...


better the way we are now...

looks like the mods do what they always do, say oh things are fine the way it is...but its not! there are alot of problems in this game. spying,farming,fake fighting just to name 3, and these problems are getting worse and worse not better, even with the good job the mods do to try to stop them. for 1) i dont think there is enough mods in the game to do much damage to the cheaters. 2) as for hacks this game seems to be hack free, but hackers are very clever at hideing hacks. 3) it seems the mods almost make it impossible to prove ingame cheating.
16 years ago Quote
16 years ago Quote
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looks like the mods do what they always do, say oh things are fine the way it is...but its not! there are alot of problems in this game. spying,farming,fake fighting just to name 3, and these problems are getting worse and worse not better, even with the good job the mods do to try to stop them. for 1) i dont think there is enough mods in the game to do much damage to the cheaters. 2) as for hacks this game seems to be hack free, but hackers are very clever at hideing hacks. 3) it seems the mods almost make it impossible to prove ingame cheating.

Well it can even be worse. Hopefullly a rare and unrepresentative event, but recently played in a mega where a Enkord mod played bad, lost a unit and then just quit (being by far the highest level player on our side) killing his two remaining units, meaning it was a sure loss for the rest of the players. Very unsporting behaviour and you start to wonder when even mods do this...
16 years ago Quote
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... Hopefullly a rare and unrepresentative event...

Thats true, but it happens to me 2 times too.
16 years ago Quote
16 years ago Quote
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Well it can even be worse. Hopefullly a rare and unrepresentative event, but recently played in a mega where a Enkord mod played bad, lost a unit and then just quit (being by far the highest level player on our side) killing his two remaining units, meaning it was a sure loss for the rest of the players. Very unsporting behaviour and you start to wonder when even mods do this...

Are you sure he was a mod? Or just from Enkord clan? Not all Enkord clan players are mods, and furthermore even mods are just humans that can have a bad day or be upset, etc.
16 years ago Quote
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Aha, well somebody else told me he was a mod, I am not sure. The person in this case was "Masssage" lvl 27, I guess better to name than to have people be suspicious of other Enkord members.
16 years ago Quote
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obviously masssage is not a mod
16 years ago Quote
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obviously masssage is not a mod

He is no mod true, but he is in encord clan, and trustler is sure not the only player thinking that enkord clan = mod. they keep it simple and just throw all of them in one box. i just want to pick up the point that many (at least younger, small, uniformed) players take enkord as a kind of clan to play alike. And if such behaviour is common for some people of enkord noone can complain about such behaviour of "normal" players wihtout clan or other clan.
Dont get me wrong i know the difference for myself i need no instruction between differences of mods and enkord players, but i know alot of other players dont know.
16 years ago Quote
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If people think Enkord clan = mod it's their problems, I dont have to be responsible for their misunderstanding. Moderators have * (asterisk) sign before their name and moderator status in hint, their name is always at the top of player list. TrUlster put lies on all moderators with his misunderstanding and I cleared it out, further discussions on this subject are not weclome. And if someone quits in the middle of the game, just put him to ignore list, regardless of his clan.
16 years ago Quote
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Download Play Now GUNROX is a hardcore old-school turn-based PvP game with full loot drop where you can take all of your opponent's equipment after killing him