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Weapons - overbalanced.
about too strong weapons
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I think the rocket launchers are too strong weapons.
When i see a team armed with three milkors or thumpers
mostly i died without a chance to do anything.
Doesnt this unfair?
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I think the rocket launchers are too strong weapons.
When i see a team armed with three milkors or thumpers
mostly i died without a chance to do anything.
Doesnt this unfair? yep but u need be casher to buy all time 40 mm ^^ ๐
life for rock ๐
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Its the reason i created this post any idea to counter an enemy armed
with 3 milkors or thumpers with a level ten group?
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Yea, snipers and gernades will do the trick nicely...
Traps work too, just stay clear of them and trap places likely for them to hide.
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Its the reason i created this post any idea to counter an enemy armed
with 3 milkors or thumpers with a level ten group? Try blinding them. There's a big problem with dispersion when it comes to getting blinded. Your chances of scoring ANY damage drops dramatically when a grenade/rocket launcher gets blinded. In fact, dispersion can go from a 1 cell radius to anywhere from a 4 to a 5 cell radius!
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In one of my battles i founded a holy blinding aksu,
that was a fine weapon and i taked out one of the three units under
the blind.
so i did some strategic thinkin' and looked after a less rare and
and much better alternative to blind enemies...
Founded it too but its not that hard๐
I wish all to you guys great battles fight with ferocity and honor ur enemy
(based on the bushido)
.xd
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Close combat, use shotgun & melee. Smg's or traps are fine too. Remember rocket launchers have 5cell minum distance to shot ๐
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That won't work on the team who i met.
Milkors and baseball bats and metal armor..
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ok got some new ideas to deal with teams like that
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Again i think the explosive weapons are overbalanced look at this
example.
If u are doin well the character skills and perks you can take almost any t
threat down with minimal losses.
(Ideal)
But when u encounter with an explosive brutal enhanced team u die.
Why?
lets count:
at least 2 hits from a grenade launcher
aksu colt etc.
more from a thumper or milkor plus an m60 or rpk burst as well.
IF this won't enough add those thrown grenades.
The end result shows its fun for looking that ur hard trained team was
killed in less than 3 rounds and u get real xp? no.
I think it must be equal this cause on long term they are become very powerful and have no back side effect or disadvantage.
Put a disadvantage to those explosives by my opinion and not to mention when a team full armed with magic or art items..
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i know what yoru talking about
โบ i think your talking about this because my friend waynekenpogi had this class same as _Explosion_ i think idk :P
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Dont be too overconfident about his importance.
As a veteran roleplayer i dont like too much the clone army who are
very brutal and any time win but wont have any special or remarkable asset.
At least i have some fun in my fights and i dont win my battles anytime.
(Clone army = armed to the teeth and copies of other teams very brutal
but otherwise just a killin' machine without any roleplay or ethic code.)
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what in the hell..
to tell you i planned the triple milkor with bat.. and anyways explosion _ 1 uses uzi as close range.. stunning is better than just damaging the enemy.
your just saying this because you really think this game is totally unfair to you and you wanna quit if they wont change this roleplaying game.
if i use explosives.. then use explosives to explosives vs explosives.. โบ
// BEDroom hero //
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so..
im not a clone or what so ever.. im an original team up role playing team.. and no one can copy my build because its so haaaaaaaard to make it up like that โบ
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I changed my opinion then and i learned a very well workin tactic against
explosivers.xd
:=)
About the clone army i still hold my opinion when some teams like to rush
so many times in random full armed but i only do those for enkord cash
and it bores me they laugh and call me noob.
And i mean when really a specifically player did the random
just for huntin me.
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as HomeRnDrby said, milkor are vulnerable to dispersion, so everything what can do milkor unit dispersion greater or can reduce his fire rate (stun) is the best tactic for such combination
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my tactic is two rpkers stand to hit from long range and
one shooter with colt is scouts or weakens.
against thumperers worked on junkyard.
it works on clover too.
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im not a clone or what so ever.. im an original team up role playing team.. and no one can copy my build because its so haaaaaaaard to make it up like that โบ if u really think its that hard to copy better think twice.
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lol
lol your telling me to think twice.. look, i said that i taught about that idea.. better think trice when your replying.. and ur saying that its not hard for them to copy?? well.. i think itll be 1 month before they know the items of my units in each game
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