GUNROX is a hardcore old-school turn-based PvP game with full loot drop where you can take all of your opponent's equipment after killing him
hardcore old-school turn-based PvP game with full loot drop where 
you can take all of your opponent's equipment after killing him
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Good Build?

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Good Build?
I'm only level 5, but for when I'm in levels 10-13 is this a pretty good build?
Unit 1: Colt M4, Benelli M3, RGD33 nades
Unit 2: Milkor, Baseball Bat, Heals
Unit 3: M60, Uzi (maybe 11 or 12 AP), Heals
Good/bad criticism is wanted.
16 years ago Quote
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not bad from range u still can be killed fast
put at least one unit with sniper.
btw its ok and like the others in the game
ur original build that was i call a clone army version.
but still a killer.
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=)
if you need win fast and easy you need 3x milkor or nades ☺
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dont be that
everyone runs with those they are strong and a brutal killer
but have no STYLE
have NO unique traits.
thats why i called them "clone" army.
if someone just like to win he know nothing about the fight
cause its like a dance
move countermove.
not about from the win at all costs its about to do it in a cold painful way
without fear or remorse.
but its honor the enemy if is it needed.
first about behaviour then about fight.
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opk ther 1 Wrong on Your Biuld it's naed casher pepol only baecuz 40mm And nedas not esey Find on box :P😁
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why dont u go Milkor/Flash/Bat
Sniper/Doc Or Colt/Doc
m60 14 ap
16 years ago Quote
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why dont u go Milkor/Flash/Bat
Sniper/Doc Or Colt/Doc
m60 14 ap

This could work, thanks.
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Unit 1: Milkor (nice to have a power weapon), Flash Grenades, Bat (good for looting)
Unit 2: Colt M4 (w/ 40mm), Benelli M3, Doctor (to heal the Milkor Unit)
Unit 3: M60 (always need a long range unit), Uzi (14 AP), Heals (extra for doctor)
This Better?
Edited 5 days later by .
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Unit 3: M60 (always need a long range unit), Uzi (14 AP), Heals (extra for doctor)
This Better?


-40 weight and m60 isnt good idea. Try shotguns or melee for more AP/MP instead.
best regards
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GO NAKED AND USE ALL PERKS IN LIFE 😝
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Unit 1: Milkor (nice to have a power weapon), Flash Grenades, Bat (good for looting)
Unit 2: Colt M4 (w/ 40mm), Benelli M3, Doctor (to heal the Milkor Unit)
Unit 3: M60 (always need a long range unit), Shotgun (13 AP/13 MP -10 weight, -10% damage resistance), Heals (extra for doctor)
or
Unit 3: M60 (always need a long range unit), Baseball bat (11 AP/15 MP - -1 AP), Heals (extra for doctor)
Which way should I go?
Edited 6 months later by .
16 years ago Quote
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I think the 2nd, it's in fact one of my planned unit. M60 is heavy, if you want m60, shotgun, -10 weight for perks and even heals you need a lot of strong back-->waste of perks.
My unit is going to be (probably, i'm not sure): M60, melee weapon, grenade (11 ap + 3 mp)
i have 1 strong back now at lvl 8, probably i'll put one more (or maybe two i don't know yet)

I have two question: insightful is really needed in a unit? and disarm (require 5 bruiser) worth the cost of -10 weight?
Edited 9 minutes later by .
16 years ago Quote
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I think the 2nd, it's in fact one of my planned unit. M60 is heavy, if you want m60, shotgun, -10 weight for perks and even heals you need a lot of strong back-->waste of perks.

Thanks, I'll go with Melee.
[QUOTE=FdEnginR] I have two question: insightful is really needed in a unit? and disarm (require 5 bruiser) worth the cost of -10 weight?[/QUOTE]
Insightful is not really needed. Think of it as if you had an extra perk, would you want to use it on +7 HP (or something else) or looking at people's secondary and armor equipment and how much HP they have. Disarm is useful too because opponent wastes 2 AP every round you hit him with melee.
Edited 2 hours, 33 minutes later by .
16 years ago Quote
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I'm now working on a fame game/team build. I need some advice/critism.
1: SVD Dragunov, Milkor, Heals (20 skill) - later on have doctor
2: SVD Dragunov, Milkor, Heals (20 skill) - later on have doctor
3: SVD Dragunov, Milkor, Heals (20 skill) - later on have doctor
15 years ago Quote
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I'm now working on a fame game/team build. I need some advice/critism.
1: SVD Dragunov, Milkor, Heals (20 skill) - later on have doctor
2: SVD Dragunov, Milkor, Heals (20 skill) - later on have doctor
3: SVD Dragunov, Milkor, Heals (20 skill) - later on have doctor

sounds good but if u get I dont know (flashed) all of those weapons are almost useless for a few turns. Unless u can deal with the dispersion. And you know snipers dont have super accuracy to begin with.
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sounds good but if u get I dont know (flashed) all of those weapons are almost useless for a few turns. Unless u can deal with the dispersion. And you know snipers dont have super accuracy to begin with.

How should I fix this?
Edited 42 minutes later by .
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What do you suggest I put?

well it depends on what you like to use,but heres a good setup. Unit1. Nades (kamikazee)awm. Unit2. Nades (kamikazee) awm. Unit3. Doc awm (benelli or melee. This is a really good setup that I tried. I just dropped it because for some reason I started hitting so low with frags. Oh and put melee or benelli with the nade units +awm. And sorry it looks messy. Im using cell phone.
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try this
im lv 4 now but when i grow up i use this.
1º unit:rifle assault with 40mm/doctor/melle/
2º unit:submachinegun(14ap)/nades/melle
3ªunit:milkor/melle/mines (big hp)
great skills for 1x1 match...
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how to be doctor??
how perks to be doctor??
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how perks to be doctor??

doc u win at lvl 12 you need 32 skill of healing and 5 perks of heal 😁
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Download Play Now GUNROX is a hardcore old-school turn-based PvP game with full loot drop where you can take all of your opponent's equipment after killing him