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Team Health Bar
This is pretty neat idea I thought. 2 team health bars on the top screen display both the teams health. Could look something like my attachment.healthbar.jpg
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At first i thought nice idea but there is also a bad point.
For example you hide behind a wall, opponent shoot wall and see your healthbar is reduced so he will shoot more because he know he hit somebody.
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At first i thought nice idea but there is also a bad point.
For example you hide behind a wall, opponent shoot wall and see your healthbar is reduced so he will shoot more because he know he hit somebody. Hmm... is it possible to not show if you cannot see the designated unit? And maybe it could update when your team sees that particular unit.
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I like this idea, just update it whenever you see a new unit with lower health. Also, another idea while talking about this. If you have a feature in the cash shop you can see when you hit them without see them. In other words it updates even if you dont see the unit you shoot.
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I like this idea, just update it whenever you see a new unit with lower health. Also, another idea while talking about this. If you have a feature in the cash shop you can see when you hit them without see them. In other words it updates even if you dont see the unit you shoot. Yes I like this option! It would have to be pricey since it's a game-changing option.
FFA: No matter what (if you buy that feature above), you cannot see the other team's/player's health bar if you have not seen that unit yet. It is opposite in a mega. (so basically the feature only works for all typed matches except FFA)
If it were 3 teams or FFA match it would be displayed like this (see attachment #1).
If it were 4 teams or 4-way FFA match then it would be displayed like this (see attachment #2).
Please note that I didn't take time to change color or fix the transparency errors. Just to show a basic layout.
So what do admins (bers/astor) think? Is it possible or just an ugly idea overall?healthbar3.jpg
healthbar2.jpg
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Good Idea!
but Better if this bar only decrease when die one unit. i mean. if a unit whit 500 hp die, the bar decrease more than if a unit whit 200 hp. No drecrease if do dmg, only whit kill. becoz will be bad you hide behinds wall and a enemy knows he is hiting you or no and the enemy can know know when your units is healed. wil change the tactic of the game
also could show how many units your team have killed, how many units rest to kill and how many units die in your own team.
Also, another idea while talking about this. If you have a feature in the cash shop you can see when you hit them without see them. In other words it updates even if you dont see the unit you shoot. i think this would give a big advantage for the player who buy it. will be unfair.
you will be able to kill a enemy, without even see him. just shotung 40mm in a random wall
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also could show how many units your team have killed, how many units rest to kill and how many units die in your own team. Yes! I cannot tell you how many times I ask my team in a mega: "how many unit we killed?" or "how many units they have?", and etc. I attached another image on how this could be displayed.healthbar4.jpg
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Perfect image _explosion_!
im thinking a litle more.
This should work like this:
3x3 game
TEAM A:
level 50 x 3 units = 150
level 30 x 3 units - 90
level 15 x 3 units = 45
Total: 285
TEAM B:
Level 40 x 3 = 120
level 40 x 3 = 120
level 20 x3 = 60
Total: 300
--------------------------------------------------------------------------
If one units of a level 50 in TEAM A die, the bar lose 50 points or 17,5%
if one unit of a level 20 in TEAM B die, the bar lose 20 points or 6,6%
so the bar would show real state of the GAME, becoz a unit of e level 50 whit 320 hp sheter full resistence worth more than a unit of a level 20 whit 320 hp, 12 ap.
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Cool
Good idea guy ☺
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GOOD IDEA =)
PERFECT IMAGINATION EXPLOSION =) GOOD IDEA
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Also I forgot to add that this "Team Health Bar" would also show you who is winning or by how much you need to catch up - not just by guessing if you can even win still or give up for that matter.
I like _Henrique_'s calculations. That would be perfect because a level 50 unit is worth more than a level 40 unit. So if a level 50 unit died it would be -50 to their score (this would work same as for level 40 unit: -40).
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This is easy to implement.
Just take the total value of the levels in a game and multiply by 3.
this value would go to the Health Bar, to each unit that die in game,the bar would decrease in value of the level of this unit.
if want, and to look better these bars would show a percentage, starting at 100%.and decreasing according to the percentage of points for each that die.
the calc are simple
level 50 + level 20 --> 70x3
Total = 210 ---> T
die 1 unit of the level 50
50 --> D
(Dx100)/T = (50x100)/210 = 23%
The bar drecrease 23%
and so on
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I want revival of this thread, we need this for megas.
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I also think some other cool features for megas could be ideas, or experience boosters, such as "First Blood" // "First Kill".
First Blood: First person to make first blood or first shot gets maybe +300 experience boost. (experience modifier -- only in 4 player+ games)
First Kill: First person to get the first kill gets +600 experience boost.(experience modifier -- only in 4 player+ games)
First Team Kill: The first team to kill a unit is rewarded 400 experience to that whole team. (experience modifier -- only in 4 player+ games)
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Sweet. ☺
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I agree whit Hen ☺
Show a bar above the screen.
And that it will reduce when u killed a unit!
Else u can redn heal fadt and come back, cause then he knows allready.
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Nice suggestions.
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I like it (:
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Wow, this is rlly cool😁
nice thinking and images😁
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I also think some other cool features for megas could be ideas, or experience boosters, such as "First Blood" // "First Kill".
First Blood: First person to make first blood or first shot gets maybe +300 experience boost. (experience modifier -- only in 4 player+ games)
First Kill: First person to get the first kill gets +600 experience boost.(experience modifier -- only in 4 player+ games)
First Team Kill: The first team to kill a unit is rewarded 400 experience to that whole team. (experience modifier -- only in 4 player+ games) This isn't Call of Duty ☺
On an unrelated note, happy 400th post -BoB-Beast!
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