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can anyone help me to answer this ques :D
WHO CAN EXPLAIN ME THE WORD (PYROTECHNIST)ITS A MINER SKILL BUT I DONT UNDERSTAND THAT SKILL (+10 trapdetection -1ap trap activation).
it would be very nice if anyone help me 😁
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Traps take -1 AP less than normal to place down on the battlefield.
Example: 3 AP trap only requires 2 AP, 4 AP trap only requires 3 AP, etc.
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Traps take -1 AP less than normal to place down on the battlefield.
Example: 3 AP trap only requires 2 AP, 4 AP trap only requires 3 AP, etc. dectection means that some traps like dectector
are placed for seeing the enemy
dectection increase this ability
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dectection means that some traps like dectector
are placed for seeing the enemy
dectection increase this ability AFAIK Traps Detection +10 mean that You can see mines with 10 more skill.
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Traps take -1 AP less than normal to place down on the battlefield.
Example: 3 AP trap only requires 2 AP, 4 AP trap only requires 3 AP, etc. thx all lot bob(and all to try explain me the word) you help me very much 😁
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AFAIK Traps Detection +10 mean that You can see mines with 10 more skill. u can see mines with 10 more skill without trap dectection pff
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u can see mines with 10 more skill without trap dectection pff You dont understood me - with this perk You can see mines like You would have 10 more skill in mines.
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You dont understood me - with this perk You can see mines like You would have 10 more skill in mines. i,ll clear it a little more
well look if you have 50 skill in mine now you get a pyrotechnist perk this will make your MINE SKILL 60* but the extra ten will not give you damage increase or unlock more mines IT WILL JUST LET YOU SEE MINES WITH 10 MORE SKILL**
Example:
if your opponent has 50 skill in mine but does NOT HAVE pyrotechnist PERK and you have the perk you can see his mines even having 50 skill...
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Im not really sure about but i believe normally you need 20 skills more in mines to see a mine of an opponent.
With pyrotechnist and +10 mine detection you just need 10 skills more in mines to see a mine of a opponent.
Some examples:
If you drop a mine without skillls (0), a miner of opponent with more than 20 skills will see your mine/trap. Units without miner-skills never see this mine.
If your opponent drop a mine with a miner of 50 skills you need a miner of skill 70+ or a miner witch skills 60+ and perk pyrotechnist to see the mine of opponent.
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Im not really sure about but i believe normally you need 20 skills more in mines to see a mine of an opponent.
With pyrotechnist and +10 mine detection you just need 10 skills more in mines to see a mine of a opponent.
Some examples:
If you drop a mine without skillls (0), a miner of opponent with more than 20 skills will see your mine/trap. Units without miner-skills never see this mine.
If your opponent drop a mine with a miner of 50 skills you need a miner of skill 70+ or a miner witch skills 60+ and perk pyrotechnist to see the mine of opponent. i recently created acc now lvl 11 but i had only around 10 in mine and could see them... »« no one will ever be sure of this only if astor or berserker come clear this question😕
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Im not really sure about but i believe normally you need 20 skills more in mines to see a mine of an opponent.
I'm pretty sure, that 10+ more miner skill than oponent is enough to see his mines. I have a pro miner in my family 😁
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i,ll clear it a little more
well look if you have 50 skill in mine now you get a pyrotechnist perk this will make your MINE SKILL 60* but the extra ten will not give you damage increase or unlock more mines IT WILL JUST LET YOU SEE MINES WITH 10 MORE SKILL**
Example:
if your opponent has 50 skill in mine but does NOT HAVE pyrotechnist PERK and you have the perk you can see his mines even having 50 skill... thx now im understand
but
[QUOTE=Senior Member
Join Date: Jun 2008
Location: germany
Posts: 837
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Im not really sure about but i believe normally you need 20 skills more in mines to see a mine of an opponent.
With pyrotechnist and +10 mine detection you just need 10 skills more in mines to see a mine of a opponent.
Some examples:
If you drop a mine without skillls (0), a miner of opponent with more than 20 skills will see your mine/trap. Units without miner-skills never see this mine.
If your opponent drop a mine with a miner of 50 skills you need a miner of skill 70+ or a miner witch skills 60+ and perk pyrotechnist to see the mine of opponent.
__________________
ich geh' voran, und schiess den weg uns frei
solang' ich kann, mein freund ich steh' dir bei
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Last edited by knutistgut; Yesterday at 06:49 PM.
knutistgut
Im not really sure about but i believe normally you need 20 skills more in mines to see a mine of an opponent.
With pyrotechnist and +10 mine detection you just need 10 skills more in mines to see a mine of a opponent.
Some examples:
If you drop a mine without skillls (0), a miner of opponent with more than 20 skills will see your mine/trap. Units without miner-skills never see this mine.
If your opponent drop a mine with a miner of 50 skills you need a miner of skill 70+ or a miner witch skills 60+ and perk pyrotechnist to see the mine of opponent.
that what that player posted
he not right
u can see mines with +10 or more skill
and +0 skill with pystrosicent
Edited 2 minutes later by *DELETED*.
Reason: cuase i dont want to type more.
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So i would change my post to:
Im not really sure about but i believe normally you need 10 skills more in mines to see a mine of an opponent.
With pyrotechnist and +10 mine detection you just need same skills like enemy to see a mine of a opponent.
Some examples:
If you drop a mine without skillls (0), a miner of opponent with more than 10 skills will see your mine/trap. Units without miner-skills never see this mine.
If your opponent drop a mine with a miner of 50 skills you need a miner of skill 60+ or a miner with skills 50+ and perk pyrotechnist to see the mine of opponent. PS: 2ultimater3fun bad quoting at your post. Hard to understand what you want to say.
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Hmm, i didnt read Your post before, maybe You wrote it already but i will add my thoughts...
You are asking how miner works so
When You dont have perks added just skills You need to have over 10 above player which planted trap(when You have 0 skill, players with over 10 skill can see Your traps, etc). But when You add 10 mastery perks + autoplant and pyrotechnist You can see traps even on Your skill, that means if You have 60 skill and Your oponnent have also 60, You can see his traps. Pyrotechnist let You plant trap with 1 ap less than normaly.
Now few words about autoplant: it also lets You plant trap with 1 ap less than normaly ( first trap with autoplant is 2 ap, with autoplant + pyrotechnist is 1 ap ). That is all about aps, now about autoplant, when Your unit die ALWAYS autoplanted is trap which You have in Your unit inventory as first
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