GUNROX is a hardcore old-school turn-based PvP game with full loot drop where you can take all of your opponent's equipment after killing him
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you can take all of your opponent's equipment after killing him
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Question about Doc Build

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Question about Doc Build
I need some advice about how to level up my doc unit
As you can see from the image below, I have a sig/pipe/doc and currently I'm going to reset 1 assault rifle perk to have an extra perk to use; at this moment i can carry a total of 428 points worth of meds.
My main question is: without doing a total reset on this unit ('cause I like the sig/doc thing) where should I go from here?
1) +melee perks, so I have 14 ap?
2)+doc perks, so I have better meds / weight?
other options?
I'm mainly asking 'cause I've seen plenty of doc builds on videos and these 2 seem to be the most prevalent (and, perhaps, effective?) Idk, advice would be greatly appreciated.

doc_23.jpg

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Going 12 levels of melee to get more movement is not an option. Only reasonable way to get the 12 melee perks is sometimes later with a full reset (at 35+ or so).
More healing perks dont seem to be very good to me.
What your unit needs is resistance. Your doc is way too easy target for naders. You need at least 1-2 perks of splash resist to survive nades, kamis, milkors etc. Also at 25+ people will start to use improved flash nades. Improved swat armor alone wont be good enough, you also need some blind resist or one of your units shooting power can be reduced close to zero with one nade.
After that more weight and more inventory space seem to be good perks to go for.
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noob build its better :
doc need heal so need max skils for meds so in 23lvl need 66 skils .
i have in 23lvl max skils and perks for doc + ak47 . i take sig in 27lvl . ak its good in 13-29lvl after rule or sig or aug .
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in 32lvl i have
84skils doc + sig 72 skils .
268hp 12ap , its ok for me
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Main question is for what is doc? For heal... so put max weight with max skill
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Thanks for the advice.
@Titties You make a good point, perhaps I should try to improve my doc's survivability w/ resis perks and reset if (when?) I get to lvl 30 or so, to get +ap;

@milkor_ak47 I need my sig, simply 'cause I need range; without range I'm a sitting duck against people with mg4's, awm's, vinto's, other sigs, which seems to be very common in the level I am;

@godISdeadPL You've played a lot for a long time, and I respect your opinion, but Titties made a good point; most of the time I'm more worried my doc will be killed 'cause of a grenade or be ineffective 'cause of a flash than running out of meds.

So perhaps I'll invest in splash and blind resistance perks till lvl 25 and then maybe work my way up to 60 skill meds.
Once again, thanks for the advice.
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@Titties You make a good point, perhaps I should try to improve my doc's survivability w/ resis perks and reset if (when?) I get to lvl 30 or so, to get +ap;

@milkor_ak47 I need my sig, simply 'cause I need range; without range I'm a sitting duck against people with mg4's, awm's, vinto's, other sigs, which seems to be very common in the level I am;

@godISdeadPL You've played a lot for a long time, and I respect your opinion, but Titties made a good point; most of the time I'm more worried my doc will be killed 'cause of a grenade or be ineffective 'cause of a flash than running out of meds.

So perhaps I'll invest in splash and blind resistance perks till lvl 25 and then maybe work my way up to 60 skill meds.
Once again, thanks for the advice.

doc need heal , after make damage
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I think u need resists Like titties said if u have 60 in meds it Will be enough onto lv29 unless u want the xtra hp perk from healing.
Get some better defence 400 hp u can heal is enough
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Doc should be always on backline so, u don't need too much defensive skills for him (as Titties 🙄 suggested) . Especially that U use assault guns. Aug will make it perfect second line assistant, healing or killing. And godie is right - max weight and doc skill is a must. (all 12 weight perks, doc perks not nessesary full, but if u don't have an idea where to put put them in doc perks anyway... Resist perks should be put later on.
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i can heal 800hp in 32 lvl
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my doc

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in how many % of all games u Use all 800?
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in how many % of all games u Use all 800?

i take gold medal doc in 30lvl in 90 - 95% games
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My question was: at the end of à game u won how Many hp u have left?
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My question was: at the end of à game u won how Many hp u have left?

i dont know
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i dont know

I think so Many hp is just a waste of E unless u have to much cash..
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It would help if u say ur other units to...
If ur gonna reset 1 perk then start adding like others said more weight and
meds. dont add blind resistance!!! thats the dumbest thing if ur gonna add resis add
stun but blind is stupid at 23
People who u use improved flash at 25 is cuase they have kamis which means there stupid
and if there stupid there noobs so u will never lose..
If ur gonna do full reset and If it were me i would take out all the
assualt rifle perks and 2 strong backs.
I would add 5 hp + 5 reg + health and the 2 perks left to splash (good hp + u
can carry 5 meds and if u run out u have reg . then u start adding stun resist
and more weight.
p.s : i only said 5 strong back cuase with other unit i have reg to and with
other i carry red meds.
Edited 18 minutes later by .
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In lower levels i always prefer medi-perks and maximum strongback for a doc.
I think best weapon for a low leveldoc is snipergun. So you could shoot and you are far away and resistence no need.
Its stupid to waste 10-12 perks in a doc -unit for differen resitence (stun/poisen/splash/blindness). I would never skill my doc with blindresistence because a blind doc is always good to heal. (If he is a sniper he still can scope)
You just can win a long defensiv matches because of good healing but if you prefer a rusherstyle its better to choose more weaponpower and less medi and weight and maybe some stun resistance. A full stunned doc is useless.

in how many % of all games u Use all 800?

Other question to you: in how many matches you run out of medi and start to rush because you lose all other options.
Edited 2 minutes later by .
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In lower levels i always prefer medi-perks and maximum strongback for a doc.
I think best weapon for a low leveldoc is snipergun. So you could shoot and you are far away and resistence no need.
Its stupid to waste 10-12 perks in a doc -unit for differen resitence (stun/poisen/splash/blindness). I would never skill my doc with blindresistence because a blind doc is always good to heal. (If he is a sniper he still can scope)
You just can win a long defensiv matches because of good healing but if you prefer a rusherstyle its better to choose more weaponpower and less medi and weight and maybe some stun resistance. A full stunned doc is useless.

Other question to you: in how many matches you run out of medi and start to rush because you lose all other options.

I gotta admit i am a 1-turn-1-kill-Guy thats Why i dont really need a very strong doc.just want to heal sometimes.but in the most games i weaken The enemy with mines and i make a 1-turn-kill and at the end of the game i stun. The enemy so hè cant attack instead of healing
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@Ggame As I said earlier, I'm not planning on doing a full reset. Too much money and I like my sig and the range I have with it...I don't consider anyone at this level a noob, simply because the weapons do such an amount of damage, a simple mistake might cost you the game, so I try to be very careful when I play. If you must know, I have a
- ak47/neo/14ap/2 splash/2 stun resis/250 hp
- grenader/neo/13ap/98 weight/222(?) hp

@knutistgut I suck with snipers, could never use them properly. Yeah, I'm not a rusher, I need my doc to be effective.

Once again, thanks for all the advice; I will take it into consideration and improve my doc accordingly.
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Download Play Now GUNROX is a hardcore old-school turn-based PvP game with full loot drop where you can take all of your opponent's equipment after killing him