GUNROX is a hardcore old-school turn-based PvP game with full loot drop where you can take all of your opponent's equipment after killing him
hardcore old-school turn-based PvP game with full loot drop where 
you can take all of your opponent's equipment after killing him
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Blind - perhaps overpowerd

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*DELETED*
Blind Grenades - perhaps overpowerd?!
I am just playing a game 2v2 ..
And the enemy brings out a whole arsenal of blind grenades, good for them they are allow to do that,
but after getting hit by their Blind-Grenades ( thus getting stunded for 50%), my heavy gun did about 80% les damage and the same for my assault guy ( m60 and ak-47 ) .
Normaly ak doing about 30-50 ish damage it was reduce to 6-10 and the m60 ( although ofcourse a bit wide in damage perspective about 20 -120 ),
did only 20 max! And yes i hit 4 times with it so it was not a normal low hit shot.
So it come to my mind that Blind-Grenades are waay overpowered , ofcourse i can see why these things happend and how,
( ofcourse blind people can't shoot very wel xD ) but the fact they are available from about level 10 and rare to find for ...
So please reconsider the effects for Blind-Grenades or lower the ammount of blind or do whatever you feel like with it,
but please don't let people with acces to the large numbers of blind grenades win so easily ..
-michielh3
Edited 3 hours, 22 minutes later by *DELETED*.
17 years ago Quote
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The reduction is the damage resist. I like to put points in blind and damage resist when I make a blinder unit. The best way to counter this is to retreat temporarily to drop the blind levels.
17 years ago Quote
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NON-Damage Grenades
I think that like Every Other Wepon in the game the non-Damage genades (Flash, Stun, & Acid) should be done in a range not a set %.
Even mines have a damage range like "11-33" or whatever. So the 40% blind on a flash grenade could be more like 10% - 40% blind.
Also like Almost Every Other Weapon in the game, the higher levels take more AP to use... So why not make the NON-Damage Grenades 7, or 8AP? Only a higher level Character could throw 2 in a single turn. I use Flashbangs myself, I love them, but I do agree, that the non damage grenades need more ballance.....
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*DELETED*
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Yeah , if 2 unit are close , without stun/fash grenades , you could ( even with 3 units 1 grenade each ) have them 80% blind and 40% stunned .. your just lost then , as you can't see your enemy coming and can't shoot ..
Ofcourse that never happens , but i do agree with Clownboy_Jay , even the crowbar and pipe do a % of stun instead of just the full 15% /20% ..
17 years ago Quote
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*DELETED*
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[QUOTE=Clownboy_Jay;8631]I think that like Every Other Wepon in the game the non-Damage genades (Flash, Stun, & Acid)[QUOTE]
mistake at the newly bold text, acid DOES DO DAMAGE compared to the other 2 😁
i also agree blind is waaaay overpowered (even though thats wha saved us in our 2x1 with creck michielh3 ☺)as they not only drop what you see but also what you can hit (in basic meaning, they make you scratch way to much) but i also agree with clownboys ideas, make blind grenades more ap to use.
a range for the percentage though clownboy? soon you'll be seeing that on stun blind and poison arts as well if ya dont watch out 😝
Edited 2 minutes later by *DELETED*.
17 years ago Quote
17 years ago Quote
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I would also agree with Jay, blind and stun nades need to have % range on them. example 10%-40% blind, and 10%-45% stun, so maybe u get the full 40% or maybe it just does 10%, i think that is more balanced than anything for the simple reason that lvl 10 characters can use blind nades without wasting perks. Also i do agree that maybe Flash so be increased to 7 ap, and stun 8 ap, for this reason, If a character has 14 ap, (uzi skill) and has two stun in slots, guess what 1+ characters are getting 90% stunned and have 2ap, you can rule that battle over. Its just not balanced, and also I myself use stun and flash, not often but i do, and i still think they are too powerful.
17 years ago Quote
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Stun & Blind from all weapons is constant. It's a bug when melee weapons give smaller amount of stun sometimes.
17 years ago Quote
17 years ago Quote

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Download Play Now GUNROX is a hardcore old-school turn-based PvP game with full loot drop where you can take all of your opponent's equipment after killing him