|
This post created by ignored player and thus hidden.
Double click to show.
|
|
Camouflage
I found some suggestions about kneel / lay down. There was also suggestion abt. camoulfage.
Lets combine this two - in fact they are very similar.
- introduce new perk "camouflage" : -1 to opponent's units view radius
- extra perk with "turtle-like" logic - if unit has some MP left : -1 to opponent's units view radius
- kneeling would result in -1 view radius both for opponent and for player
- laying down -2 view for opponent and -3 view radius for player
- additional armor parameter : "camouflage", max. -xx%
I think, that in game logic camouflage would be represented in percentage for all above, because of calculation with blinding effect or maybe game logic in general. Percentage has some disadvantages - minimum what gives any effect in normal situation is 1/9 = 11%, and there is step 11%, so e.g. armor with 5% camouflage has no sense.
Camouflage would give some change to game strategy. and that is what experienced players expect.
Change of position could cost
kneel -2 MP
lay down -3 MP
stand up -2 MP
crawling -2MP / cell
Please note - crawling could give another great opportunity to change gameplay.
Edited 17 minutes later by Golota.
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
As well as running/walking, line of sight, levels of terrain, climbing and so on. And kill simplicity of this game.
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
I don't think that so simple change (kneel) makes this game more complicated.
But for sure it gives more possibilities. Everybody who played this game knows and uses this way of playing: you hide soldier, during your turn you go out and search enemy and go back to safe position. It is nothing wrong except... it is boring, it repeats every game with similar results.
And camouflage could change a lot.
I think that mentioned by emu changes would make games last too long and wouldn't bring any benefits.
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
Indeed, imagine one expert in camouflage plus 2 units with hvy machine guns.
Any further describtion needed?
Invisible unit that can see everything on the battlefield and 2 long-medium range units with devastating firepower. Yup, that will make this game perfectly unbalanced - anyone who dont have exacly same team is a looser.
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
Yes, it is one of many possibilities. Like i said - it would change a lot.
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
Not to mention unbalance the game to a certain extent. Not only that, but those perks would be a coding nightmare as debugging would be extremely irritating.
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
We've considered a lot of stuff initially when desigining this game, including kneeling, line of sight, etc. We decided to make this game as simple as possible, cutting out all complications that adds no real value. The charm of this game is that it's easy to learn but very difficult to master.
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
Every single game in Gunrox is unbalanced. There is no possibility to create balanced game - except first one, when you don't have any skills, weapons, perks and so. But still - players remain unbalanced ;-) with their personal skills, knowledge and understanding of game rules.
But let stick to product. Every change must not destroy this game, because it is good like now. IMHO there is still much to do, but I wouldn't bother with high level players so much like Enkord does, because they are in minority and I suppose that they do not leave much money here... comparing to lower levels. The more I cannot understand why new scenery is prepared for 4 players only.... strange...
So first of all - care about entry level. Tutorial was a very good job, it was move in good direction. Continue please.
Logic for implement camouflage would be more complicated than blind and hide effect, but this is just another challange :-)
Edited 4 minutes later by Golota.
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
The more I cannot understand why new scenery is prepared for 4 players only.... strange... One dedicated player bringing more money than hundred newbies, therefore we need to cater both.
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
:-) I was one, but I am cured (for now...)
Forgive me but I will still try to convience you that hundreds of players paying 1 EUR are better than one paying 50 EUR.
Eventually, the best solution - care about both of them... ;-)
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
Every single game in Gunrox is unbalanced. There is no possibility to create balanced game - except first one, when you don't have any skills, weapons, perks and so. But still - players remain unbalanced ;-) with their personal skills, knowledge and understanding of game rules. This can also be viewed as an ASSET to the game. Too many games I see where all the playing pieces are the same, the board is even, and the strategies are similar... Every game is unique in it's own way, (thank God) and thus, if you wish to compete with the best of them - the best way is to start out a few levels higher than them (this way we can actually *gasp* balance the game!). Or you can set yourself up with a challenge (rewarding due to mass XP) and play someone a few levels above you. Gunrox is the PERFECT game for this sort of thing.
ps. this message is not directed to Golata, but to all those who feel the game is too unbalanced to have any fun.
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
Actually I think balance is actually something that this game shines in. Of course there are some unbalanced bits like mines but in general the game is balanced - all weapons have their niche and all build-ups can be countered with some other build-ups.
Therefore those who say game is imbalanced probably haven't played it long enough. I can take criticism about balance and bits but not saying it's imbalanced in general.
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
To be good understand: I don't complain about Gunrox being unbalanced.
But it is fact, that there is no balance in this game at all - like in life....
Some buy things, some not, some have better developed units, some not.... and so one - it is not like chess, where every game is balanced.
Hope I am clear now.
|
|