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This post created by ignored player and thus hidden.
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G11
My weapons balance suggestion threads trend continues with... G11
G11 is a skill 100 assault rifle.
It has 8 maximum range, slightly less damage than SIG but it uses 4 AP to shoot. like all assault rifles, it's damage becomes lower as the shooting range is lower(from range 4 it will shoot extremely low damage).
it also has 65% to hit with each shot at skill 100.
a built in knife can be purchesed to it, which is very powerful.
all in all, it sounds like a nice weapon right? high damage from close, melee attachment... well, now that it's been with us for a while, and i've seen it in action(which has stopped quickly as people felt the disadvantages i'm going to write down soon), i'll talk about what's wrong with it, and why doesn't it work.
there are many issues:
1. This weapon is designed to be a secondary weapon to aug. It's idea is to give a more powerful alternative to AUG's grenade laucher.
this weapon is a complete failure to do that.
comparison with aug's grenade laucher:
aug grenade launcher might have less damage, but it has almost 100% to hit if you're skilled with the use of grenade launchers(i might make a grenade launcher guide which will prevent people from blowing themselves up in the future ☺ ), it can hit units behind cover, and of course it can hit multiple units. and, OF COURSE, it has much more range. launcher has 9 max range, which makes it at least 10 in reality, and with about 50% luck 11 range.
so even if you do have G11 in your inventory, you're much more likely to use aug's launcher in most situations, as it's much more vesatile.
of course, let's not forget about that 65% to hit with g11. it's only good from range 8(any other lower range and the damage suffers), you will almost ALWAYS scratch 1 out of 3.
now let's talk about the knife.
of course, together with melee skill, the knife has great damage. but, and it's a big but, is the knife really better than hammer? sure, hammer gives slightly less damage, but it also gives 25% stun each hit. i'd rather have a unit with 80 more hp but with 75(or 66 if it has armor resistance) stun.
and now, the most most critical disadvantage:
Why is a next tier, skill 100 Assault rifle, even supposed to be a secondary weapon?
this puts assault rifles at a HUGE disadvantage against machine guns/snipers/rocket launchers) at level 40+, as they dont have a next tier weapon to improve to, and will have to wait for level 50, for the 120 skill assault rifle.
in my conclusion, i'd say as aug already has a medium range grenade launcher attachment, it already has PLENTY to offer in medium range. a 100 skill weapon just to replace that attachment makes assault rifles a very questionable choice at level 40.
in my opinion, if G11 will continue be a secondary weapon, it must be changed to really become a better choice than grenade launcher(make range 8-4 constant max damage, make chance to hit higher than 65%)
and should it continue being a secondary weapon, another skill 100 weapon should be opened! which will be an improvement over aug.
should it change from a secondary to a primary weapon, of course G11 will have to be changed completely.
i dont know if it was suggested earlier, but i think it would be a great idea to make different weapons of the same skill which will add diversity to the game.
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This post created by ignored player and thus hidden.
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i will change G11 to IMI TAR-21 Tavor if i could
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G11 was already tested and tweaked, it is good as it is now. AUG is a best weapon in the game hands down and dont expect G11 to beat it. With it's tiny weight and only 3 bullet per shot G11 is a very good compliment to AUG. I've played with AUG/G11 combo for quite a while and it was very good, unlikely I would've traded it for something else if not neccessity to test and tweak other weapons.
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... AUG is a best weapon in the game hands down and dont expect G11 to beat it. ... Im surprised 😉 You explain every change of weapons with balancing and now i hear such sentence.
Back to topic. Im just completely surpised about the complete assault-tree. What i mean is the combination of bonus-perks to the weapons.
Every weapon is a little better if you use the bonus-perks.
For example meele knock the weapons from enemy or you get some movementpoints to reach the enemy.
Pistolrange is raised or you can change weapon without wasting ap.
Shootgun is powerfull as close as you can so you get 1mp or 1ap.
Submachine have smaller range you get 1 or 2 ap to move.
Sniper have more sight and better scope.
and so on.
Now Assault.
First bonus 1mp more but 20 health less.
- Assault units just can fight if he see the enemy so its most time a tank-unit. 1mp is good but low health at near of enemys is bad.
No real influence to use of the weapon.
2nd Bonus 2 more sight but 2ap less.
- if you use aksu, colt or ak47 more sight is useless and just 10ap reduce the power of this weapons because you just can shoot 2 times.
- if you use sig is a little better, your sight is perfect for using sig but if you must move you just can shoot one time. Also no good combination.
- if you use aug you want sight of 13. shooting at range of 11 or 9 reduce the power. Effect you use one unit to look and go in position with aug and shoot. Maybe you hit your own unit 2 steps away with very low damage. If you use the 2nd bonusperk its bad because just 10ap and 5ap for shoot.
- if you use g11 with 4ap per shoot and maximum range of 8 the 2nd bonus is also useless and if you stay 8 steps beside the enemy its also bad to use the first bonusperk with 1movepoint but 20 lower health.
All together i like my assault-unit but i think every upgrade to the next kind of assault from ak47 above change the handling of this unit completely. Sometimes a bonus-perk is good, but mosttime the bonus-perks handicape the using of the assault riffles.
The most important reason are the different ranges and very small damage at close range. The way from aksu to Ak47 is ok. Always better weapons. But if you use SIG-unit with sight of 9 you better use ak47. If you raise your sight with perk-bonus SIG is better like ak47. AUG with sight/range of 11 have lower power like SIG. And after that with G11 your range is the lowest of all weapons.
That means highest damage at range of 1 with meele of g11
at 2-8 with G11
at 9 with ak47
at 10-11 with SIG
at 12-13 with AUG
I know every units use more than one weapon most a seconary weapon of another kind like guns or melee but the way from a47 to G11 is strange.
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Yes, it's strange, but making all weapons up to 120 skill same like AKSU to AK47 would be boring. Assaults are the most controverse but still the most powerful weapon line. With Pulsator at level 50 having the only grenade launcher attachment beyond skill 80 will be even more interesting weapon of choice.
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i really don't see how aug is considered more powerful than vulcan.
even if you combine the damage of 2 max aug shots, vulcan still does greater max damage, vulcan has more range, can hit multiple units and has much greater damage range(aug damage takes great hit when it's closer than 12 range, and vulcan gets less damage hit)
machine guns truely dominte the game at the moment, especially with red zone getting everyone close to each other. aug has none of that effect.
with all due respect bers, you play in much less megas than we do, and you natuarlly you notice changes in game slower than we do. you mostly notice it when people reskill off a certain weapon, and you dont see it anymore, so even if you dont agree a certain weapon is weaker, circumstances make you see it.
it happened with machine guns before snipers had the big nerf, when i told you machine guns aren't a serious option anymore and you told me it was nonsense, but then everyone dropped and reskilled from them to snipers, and you noticed it too...
don't you see the same thing happening with G11?
there are already quite a few players who are 40+. do you see anyone of them using G11? compare that number, with the number of players using vulcan.
Sao paulo used G11 for a little while, ask him what he thinks.
i've seen it in action a few times, and it wasn't a serious weapon, not the kind a skill 100 main gun(assault rifle) should be.
i predict you'll see the same with vikhlop too 😁 of course maybe i'll be completely wrong but... remember this day ☺
btw, why must be not be boring in assault rifles, but in ALL other weapon it can be boring?
except melee, almost all the weapons grow in the same fashion as aksu to ak47.
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I am not about to argue for either side here. But a couple things need to be said. 10 points for creativity on this gun!
The G11 is a GREAT gun option for those weight challenged units. A 5 wt gun and 1 wt bullets?!? and only 3 bullet shots! I seriously love this gun that can shoot for days. Sure it can scratch, but grenade attachments have serious wt and inventory problems when using that option.
And frankly, we need various AP shooting guns to keep up on "creative combos" in this game. I still think the Vykhlop AP should change and the damage adjusted accordingly ☺ Or something with a twist, whoever heard of a free shot when scratch, or a chance to double shot, or laser on sniper, etc - and of course keep the damage down to keep the power balanced.
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This post created by ignored player and thus hidden.
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LOL
HEHEHE U NOT NOOB
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well, sadly, time has shown i was right, and noone uses g11 because of all reasons said long ago.
i truely hope something will be done about g11, making the 100 skill assault rifle not neglected like it is now.
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