GUNROX is a hardcore old-school turn-based PvP game with full loot drop where you can take all of your opponent's equipment after killing him
hardcore old-school turn-based PvP game with full loot drop where 
you can take all of your opponent's equipment after killing him
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gambling machine

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gambling machine
Ok, this one has been dug through. Gambling machine good or bad? Good for the pocket, bad for the game - this i think would be the overall conclusion.
Arts can be made too strong using the gambling machine making the game simply unfair. I proved it to myself by coming into one 3x3 fight with all sinister blinding stunning weapons and turned what would be a hard tense game into such an easy win it could be called effortless.
I know what the staff may say, but the players majority pretty much sealed the issue about unfairness of arts which is visible very simply in almost every game (of the med-high levels) by the "NO ARTS" that comes up sooner or later, than turns into a discussion than sometimes causes the game to break up or get aborted and what not...
The overall result is that arts are not used, or when used create quarrels because someone does what i described in the begining of the post and turns the game into a joke.
What i suggest is balancing the gambling to make arts more fair , more useable, and less a stall in attempts to get a game. Make the amount of times any art can be rolled in the machine limited. like 10-20-30 rolls per art. That way you won't be able to just roll on and on until you have a full set of slid sinister ageless junk.
It will still bring more strong arts into the game, but not the way they are now. And perhaps when the reserves created by the machine today are depleted arts will actually be able to be part of the game again, because now they are more like a cheat than a part.
16 years ago Quote
16 years ago Quote
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Ok, this one has been dug through. Gambling machine good or bad? Good for the pocket, bad for the game - this i think would be the overall conclusion.
Arts can be made too strong using the gambling machine making the game simply unfair. I proved it to myself by coming into one 3x3 fight with all sinister blinding stunning weapons and turned what would be a hard tense game into such an easy win it could be called effortless.
I know what the staff may say, but the players majority pretty much sealed the issue about unfairness of arts which is visible very simply in almost every game (of the med-high levels) by the "NO ARTS" that comes up sooner or later, than turns into a discussion than sometimes causes the game to break up or get aborted and what not...
The overall result is that arts are not used, or when used create quarrels because someone does what i described in the begining of the post and turns the game into a joke.
What i suggest is balancing the gambling to make arts more fair , more useable, and less a stall in attempts to get a game. Make the amount of times any art can be rolled in the machine limited. like 10-20-30 rolls per art. That way you won't be able to just roll on and on until you have a full set of slid sinister ageless junk.
It will still bring more strong arts into the game, but not the way they are now. And perhaps when the reserves created by the machine today are depleted arts will actually be able to be part of the game again, because now they are more like a cheat than a part.

im not sure if you have used the machine or no but to get something you are talking about would take like 20-30k an art on average if someone wants to spend that money let them. but maybe since the devs are making money on this and the new ammo they could lower the price a little on some other things that the everyday person uses?
16 years ago Quote
16 years ago Quote

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Download Play Now GUNROX is a hardcore old-school turn-based PvP game with full loot drop where you can take all of your opponent's equipment after killing him