GUNROX is a hardcore old-school turn-based PvP game with full loot drop where you can take all of your opponent's equipment after killing him
hardcore old-school turn-based PvP game with full loot drop where 
you can take all of your opponent's equipment after killing him
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Suggestions for the new Clan-handeling

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Suggestions for the new Clan-handeling
I know you think about a new clany-system and you also work on it.
So a have some ideas:
1) Just 5 level of clan are possbile.
I know the rank of clans is counted of a small periode about the last few days. Maybe you make more possible levels for clans but the clan must always work for it like the ranksystem now. Means: clanlevels depend from the same experience like the rank. If your clan grow to a new level you can select the bonusperk/skills and use. But if your clan is inaktive you lose exp so you shrink in your level and you cant use the highest bonus. If you grow again you use the bonus (of your fist selection) again. Bigger clanlevels want more clan-exp.
2) Clanstore (Should support trading, prevent robbery)
Mosttime some of your clan are offline and you cant trade with them. Maybe we have a small store of clanitems. For example clanmember can put 100 itmes into this store. (no Art-items) Every clanmember can chose at cashshop what items he want. And you just can put a item into clanstore what another clanmember want. Not a item what just youself want. But you should generate a price for trading with clanstore because one player could raid the clanstore.
Maybe same price of cashshop * maximum attrition / remain attrition.
For example AUG+launcher = 35+95 = 130 --> with attrition of 30 the price is just at 65 (130/60*30). If you put this AUG into the clanstore you get 65 storepoints. If a clanmember take this AUG, his storepoints are reduced by 65. You also can trade ecash into the storepoints. The clanleader can throw away not wanted items form store and the member who put into get it back.
If the clanleader wants to kick a member he must give him ecash for remain storepoints. (This prevent robbery from leaders for a short membership)
The storepoints important to prevent robbery and the clanstore should no be a free replacement for cashshop. It should be just a easy way for fair trading with clanmember and a way to count the encouragement of members for my last point.
3) reskill of clanbonus
Im not sure if its possible to reskill clanbonuses but i never noticed that.
Maybe the leader of a clan can reskill the bonus for some ecash. (For example around 4000 ecash) He can use the ecash of store and the storepoints of every member arte reduced by (price of reskill/members) for example 400 (reskillprice 4000 / 10 member)
16 years ago Quote
16 years ago Quote
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There will be no clan levels and clan bonuses, clans will receive clan perks for clan medals.
16 years ago Quote
16 years ago Quote
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There will be no clan levels and clan bonuses, clans will receive clan perks for clan medals.

Wait... WHAT THE...
You're telling me that clan's are going to be focusing on CLAN ACHIEVEMENTS for their perks?? Are you close enough to let us in on a "preview" of this new system?
16 years ago Quote
16 years ago Quote
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Well, we've been discussing new clan system in details lately in Russian forums, but since audience on English-speaking forums tend to bash everything I say I decided not to put a discussion here, however I can share some nailed-out basics:
1. There will new clever clan ranking (which was discussed in English forums some time ago). This ranking is being developed right now so will be released soon.
2. Clan improvement will be changed - there will be no levels, but you will be able to accumulate almost unlimited number of medals (you can get same medals several times).
3. Clan perks will be rewarded for some of the clan medals (thus each clan will have unique set of perks - the one he deserved and avhieved, not a standard most widely used set like 4xHP perks now).
4. Clan organization will change - apart for clan leader and regular clan member there will be other positions like: diplomat, recruiter, combat coordinator and clan owner.
5. There will be diplomacy - you will be able to declare war, alliance, non-attack pact with other clans).
6. You will be able to attack players for other clan you have war with almost anytime when he is not busy (sitting in chat).
7. Insted of controlling locations there will be a number of outposts that you have to capture (or defend if you own them). Outposts ownership will be determined with real battles for them, not just some obscure stat like now. You will have to fight other clan to take it from them. Owning outpost will give your clan passive bonus while they own it (just like current clan perks).
Maybe I should make a news post out of it.
16 years ago Quote
16 years ago Quote
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Well, we've been discussing new clan system in details lately in Russian forums, but since audience on English-speaking forums tend to bash everything I say I decided not to put a discussion here, however I can share some nailed-out basics:

4. Clan organization will change - apart for clan leader and regular clan member there will be other positions like: diplomat, recruiter, combat coordinator and clan owner.
5. There will be diplomacy - you will be able to declare war, alliance, non-attack pact with other clans).
6. You will be able to attack players for other clan you have war with almost anytime when he is not busy (sitting in chat).

my prefer ones hehe
but a question. about the 6 one. if a player is on lobby, i will be able to attack him/force him to fight. i got it right?
16 years ago Quote
16 years ago Quote
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my prefer ones hehe
but a question. about the 6 one. if a player is on lobby, i will be able to attack him/force him to fight. i got it right?

Yes, there will be some conditions, but overall yes.
16 years ago Quote
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oO Im happy with my start of this thread ☺ Many new and good informations here.
But im also sad about:

Well, we've been discussing new clan system in details lately in Russian forums, but since audience on English-speaking forums tend to bash everything I say I decided not to put a discussion here...[/QUOTE]
Bers noticed a discussion is just a talk of persons with different meanings. Just with discussions you can find possible problems before they happen. And at end just you decide whats the best for your game.
But back to topic.
Sound good what you plan. And i have some question about. What means Outpost? A fix Map or a special point at an area or just a special number of matches with a special objekt at this map (like king of the hill). You just can win a outpost with a victory against the owner. What happen if a clan don't defend his outpost?
It seems diplomacy gets big influence.
What is the main-reason for a alliance or wars between clans? Can you play against player of your own clan or against a clan of alliance or NAP (non-attack pact).
[QUOTE]You will be able to attack players for other clan you have war with almost anytime when he is not busy (sitting in chat).

Hope you have time after a losing match to buy new items. And if you chat at lobby means not always you have also time to play a match along the next hour. You have a chance to deny a provoking match? Maybe you must go offline at a not wanted provoking match and lose all your items just because of this.
16 years ago Quote
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I dont want to take part in this discussion so I will not tell more, not to provoke complaints. I just gave you some insight but I wont reveal my cards completely. Sooner or later you will see it yourself.
16 years ago Quote
16 years ago Quote
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Wait... WHAT THE...
You're telling me that clan's are going to be focusing on CLAN ACHIEVEMENTS for their perks?? Are you close enough to let us in on a "preview" of this new system?

Im sure you and me are not the only interested persons.
Maybe you try this link:
CLANS: Checkpoints
http://translate.googleusercontent.com/translate_c?hl=de&sl=ru&tl=en&u=http://www.gunrox.com/forum/showthread.php%3Ft%3D3693&rurl=translate.google.com&usg=ALkJrhhcMNJ6uNCj2HuFkT2qfNWjZA2PDw
CLANS: Structure of the clan
http://translate.googleusercontent.com/translate_c?hl=de&sl=ru&tl=en&u=http://www.gunrox.com/forum/showthread.php%3Ft%3D3692&rurl=translate.google.com&usg=ALkJrhiuutjqN2oQYpIpQQ5rXUZ_ZpH5eQ
Clan: Clan wars
http://translate.googleusercontent.com/translate_c?hl=de&sl=ru&tl=en&u=http://www.gunrox.com/forum/showthread.php%3Ft%3D3579&rurl=translate.google.com&usg=ALkJrhg4Lv5TLTdcxEqwH4O4ty-YFgdPbQ
Please dont post there (its russian forum) or here (respect the wishes of bers)
Edited 5 minutes later by .
16 years ago Quote
16 years ago Quote

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Download Play Now GUNROX is a hardcore old-school turn-based PvP game with full loot drop where you can take all of your opponent's equipment after killing him