GUNROX is a hardcore old-school turn-based PvP game with full loot drop where you can take all of your opponent's equipment after killing him
hardcore old-school turn-based PvP game with full loot drop where 
you can take all of your opponent's equipment after killing him
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What's with the low XP for losing?

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I dont mean any major changes but a small xp bonus for kills would slightly increase the losers xp

Small bonus won't make the difference. If you receive 48 or 76 won't make much difference. This game is striclty PvP from the scratch so it was designed to be competitive, there is no point it making at all around winning cause it won't bring us anywhere. If someone wins, someone has to loose. In order to make all players win we need AI to loose, i.e. we need bots/mobs but this is something very far away from here. Don't try to make from this game something completely different.
17 years ago Quote
17 years ago Quote
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I've come up with following loosing exp calculation:
30% by default + 10% for first kill + 10% for second kill +5% for third kill and +5% for fourth kill which will result in 60% exp maximum.
For FFA battles same as above except starting exp is 40% (instead of fixed 50% that we have now). What do you think?
17 years ago Quote
17 years ago Quote
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I've come up with following loosing exp calculation:
30% by default + 10% for first kill + 10% for second kill +5% for third kill and +5% for fourth kill which will result in 60% exp maximum.
For FFA battles same as above except starting exp is 40% (instead of fixed 50% that we have now). What do you think?

Based on experience, I would recommend the losing player should receive about 1/3 to 1/2 the total experience of the winning player, after all bonuses/penalties are accounted for. This leaves a wide enough gap between the winning and losing teams advancement rate, but give the losing team enough incentive to keep going.
One has to keep in mind that there are already many other disincentives for the losing team (lowering their win/loss record, losing all their items, losing real-world money, etc.).
17 years ago Quote
17 years ago Quote
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I've come up with following loosing exp calculation:
30% by default + 10% for first kill + 10% for second kill +5% for third kill and +5% for fourth kill which will result in 60% exp maximum.
For FFA battles same as above except starting exp is 40% (instead of fixed 50% that we have now). What do you think?

that sounds pretty good to me . all i was looking for was something to keep the losing team in the fight and not run and hide.(that includes myself having run when i could have took that xtra kill)๐Ÿ˜
and team games when u get a lot of kills but still lose u get a bit more xp for those cash shop weapons i buy.
Edited 6 minutes later by .
17 years ago Quote
17 years ago Quote
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u get a bit more xp for those cash shop weapons i buy.

We are going to drop item prices in the shop significatly (only for weapons/armor, not for features and outfit).
17 years ago Quote
17 years ago Quote
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We are going to drop item prices in the shop significatly (only for weapons/armor, not for features and outfit).

any chance of making outfits permanent so u dont have to keep buying them every 90 days ?
and when will this reduction happen haven`t got much enkord cash left.
17 years ago Quote
17 years ago Quote
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You haven't spent 90 days yet โ˜บ BTW, haircut hair color and skil color changes are permanent.
17 years ago Quote
17 years ago Quote
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You haven't spent 90 days yet โ˜บ BTW, haircut hair color and skil color changes are permanent.

I know shop hasn`t been open 90 days yet ๐Ÿ˜, but it puts me off buying them. I want some ganja t-shirts and wings. ๐Ÿ˜‰
I have been playing since the beta started and thats more than 90 days.๐Ÿ˜
17 years ago Quote
17 years ago Quote
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Yep, but I think you will be tired of it before it will expire โ˜บ
17 years ago Quote
17 years ago Quote
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We are going to drop item prices in the shop significatly (only for weapons/armor, not for features and outfit).


when will this happen๐Ÿ˜• not much cash left.โ˜น
17 years ago Quote
17 years ago Quote
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Next week or by the end of this week.
17 years ago Quote
17 years ago Quote
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i come forward to this general disscusion, and want to say, that should be NO experience for loosed match, only Winner takes all significantly raised...than all ranks will be the prove of man gameplay style, and thrustworthy signal that all wins are in great style...
...from the other side, when will be each man from trio personal statistic of dmg given/taken,how many this person kill/die ???
17 years ago Quote
17 years ago Quote
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it's simple, if you dont win you wont gain much xp
i cant see something illogical there
winning is important in everywhere, everytime
just try to win, do your best, perform all you have
17 years ago Quote
17 years ago Quote
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i come forward to this general disscusion, and want to say, that should be NO experience for loosed match, only Winner takes all significantly raised...

That's creates an extreme disincentive for half the players of the game and would be a huge mistake. The game needs incentives to keep players who have lost a match and have no more weapons. Adding more punishments on top of this will only make things worse.
17 years ago Quote
17 years ago Quote
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it's simple, if you dont win you wont gain much xp
i cant see something illogical there
winning is important in everywhere, everytime
just try to win, do your best, perform all you have

It's not bad logic; it's bad game design. The purpose of a game is to make it fun so that people continue to play (and, hopefully, continue to pay, in the case of a commercial game).
17 years ago Quote
17 years ago Quote

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Download Play Now GUNROX is a hardcore old-school turn-based PvP game with full loot drop where you can take all of your opponent's equipment after killing him