GUNROX
is a hardcore old-school turn-based PvP game with full loot drop where
you can take all of your opponent's equipment after killing him
What's YOUR ideal "Final Build?"
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What's YOUR ideal "Final Build?"
There aren't many that have made it to level 50 yet (most of us haven't even passed level 25!), but let's get down to what would be your "Final Build" for your team.
If you get to level 50 and decide to wipe your units with resets - you will have a lot of points to work with; 55 perk points and 250 skill points! That will give you a TON of ideas on what to do with your build. Remember - think of a build that will be effective with and without starting gear. There will be a time where you will fight "naked!"
Just tell us what your Perk and Skill points would be allocated to. When choosing skill points, do not go over 100 points, even if you choose "Mastery" Perks.
My ideal build for level 50:
First Unit - "Heavy Weapons Guy"
Skills
Machine Guns - 100 (120)
Shotguns - 90 (110)
Healing - 60 (60)
Perks
Dr. Minigun
Minigun Mastery *10
Bullet Hell
Terminator
Shotgun Mastery *10
Gun Run
Organized
Strong Back *10
Packer
Increased HP *5
Regeneration *5
Health
Stun Resistance *4
Poison Resistance *4
Full Loadout: Avenger, Combat Shotgun, 200 7.62mm rounds, 20 Shells, Various Healing Elixirs
Second Unit - "Combat Medic"
Skills
Assault Rifles - 100 (120)
Healing - 100 (120)
Melee - 50 (60)
Perks
Assault Rifle Mastery *10
First Aid *10
Doctor
Bruiser *5
Strong Back *10
Stun Resistance *4
Blind Resistance *4
Increased HP *5
Regeneration *5
Health
Full Loadout: Unreleased 120 skill AR, Crowbar, Various # of 120 skill Healing items, 2 ammo packs for AR
Third Unit - Doom Unit
Skills
Sniper Rifles - 100 (120)
Pistols - 80
Traps - 70
Perks
Sniper Rifle Mastery *10
Eagle Eye
Luck *20
Heavy Hand *20
Right Hand of Doom
Left Hand of Doom
Strong Back *2
Full Loadout: Unreleased 120 skill sniper, Desert Eagle (full upgrades), M15 Landmines, Bear Traps, 2 sniper ammo packs, ammo for Desert Eagle
Edited 6 hours, 58 minutes later by HomeRnDrby1.
Reason: Corrected illegal perk setups.
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(:
good skills (:
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Hmm i dont think about level 50 because i go for it step by step.
I guess
Stun Resistance *5
Poison Resistance *5
is not possible because maximum of 4.
Your first unit Heavy Weapons Guy with 2 small distance weapons but very low health. Im not sure why you want use Combat Shotgun and P90. Maybe just wasted perks/skills and weapons and for example mines like detectors or some additional AP better. Maybe turtle and shelter also an idea.
Second Unit - "Combat Medic"
Again some impossible resisitance perks.
Nice unit i think. But why you want to use Crowbar? I would prefer G11 with knife. Because of the stats this knife maybe is one of the most powerfull melee weapons. I dont know the stats of assault 120skill weapon but if you use AUG+launcher and G11+knife at your both hands you have a weapon for range of 1-13 and you dont waste ap for change weapons at your invantory.
So maybe less perks for assault rifle wanted and you can use this perks for mule, Bruiser 5-10, Endurance and more health.
Third Unit - Crit Support
Hmm, doomunit ok,
but Insightful and Advanced Insightful at a low-health unit?
Mosttime your sniper is to far for using this features. It works with scoping? I dont think but im not sure.
Improved Flash Grenade at a doomunits you want a imp-blind-critical 😉 Better use just damage-nades for nice killing criticals.
Weakness of this builts are: Low AP, low health and no blindresistence
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Hmm i dont think about level 50 because i go for it step by step.
I guess
Stun Resistance *5
Poison Resistance *5
is not possible because maximum of 4.
Your first unit Heavy Weapons Guy with 2 small distance weapons but very low health. Im not sure why you want use Combat Shotgun and P90. Maybe just wasted perks/skills and weapons and for example mines like detectors or some additional AP better. Maybe turtle and shelter also an idea.
Second Unit - "Combat Medic"
Again some impossible resistance perks.
Nice unit i think. But why you want to use Crowbar? I would prefer G11 with knife. Because of the stats this knife maybe is one of the most powerful melee weapons. I don't know the stats of assault 120 skill weapon but if you use AUG+launcher and G11+knife at your both hands you have a weapon for range of 1-13 and you don't waste ap for change weapons at your inventory.
So maybe less perks for assault rifle wanted and you can use this perks for mule, Bruiser 5-10, Endurance and more health.
Third Unit - Crit Support
Hmm, doomunit ok,
but Insightful and Advanced Insightful at a low-health unit?
Mosttime your sniper is to far for using this features. It works with scoping? I don't think but im not sure.
Improved Flash Grenade at a doomunits you want a imp-blind-critical 😉 Better use just damage-nades for nice killing criticals.
Weakness of this builts are: Low AP, low health and no blindresistence Did not know that there was a limit of four on the resistances - thought it was five as that seemed logical. Guess I'm going to have to rethink some perks (check for the edit).
As for the "Heavy," wasn't thinking with the P90, probably should go with Healing just in case my Doc gets owned.
With the "Doc," reason I would use a crowbar is for the stun. I'd rather use a stun melee to pin an enemy that's being "smart" and let the "Heavy" unload on him with the Avenger or let the "Doom unit" pick him off after getting into position.
With the "Doom unit," you bring a good point about the flash - was thinking about having one for those "oh carp" moments for a getaway, but two high-damage grenades also sounds good. Was also thinking about traps; bear traps are always an unpleasant surprise!
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GUNROX is a hardcore old-school turn-based PvP game with full loot drop where
you can take all of your opponent's equipment after killing him
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